Super Bomberman 100
#1
Posted 29 December 2002 - 12:33 PM
I'm on vacancy so I can't program
but no matter about that, let's see some fresh and good newzzzzzz...
First of all, I'll try to set a new system of automatic camera, particulary when you're going down, in order to increase the visibility.
It will be automatic, the camera will recenter on the bomber!
Some new visual effects like night and fog will be okay soon. A great effect no the game-over screen will be up soon too!
Secondly, I've optimized the game by re-writing some routines fully in assembly, like some routines of tests.
The multibombs' system bugs will be corrected as soon as possible!
The ennemies and the bombs' explosion have been optimized in size and in speed.
THe add-on system is ready to work (with NO BUGS)
Cheats will be programmed soon.
So I'm waiting for your ideas and suggestions!
#2
Posted 18 January 2003 - 11:53 AM
#3
Posted 18 January 2003 - 05:05 PM
http://teamg100.free...ode=jeux&type=0
and note to webmasters: copy this link and don't upload the zip archive on your corner, BECAUSE OF STATISTICS
thanks a lot!
bye
C@siomax
#4
Posted 19 January 2003 - 07:56 AM
But it is now corrected, and the game is updated at he same link:
http://teamg100.free...ode=jeux&type=0
enjoy it!
#5
Posted 19 January 2003 - 01:40 PM
#6
Posted 21 January 2003 - 01:35 PM
#7
Posted 21 January 2003 - 02:19 PM
It's great! The graphics are perfect!
Best gameplay ever!
I advanced till the ruines level.
Thanx for this great game.
I think everyone lost speech when he saw your great game. This is because
they don't write anything!
#8
Posted 21 January 2003 - 06:28 PM
Sorry, school and stuff...
anyway, I've tried it now
Ok game
don't really see what's new with the camera system...
Considering the speed of which you can move, you don't really see far enough ahead..
There's still a small bug when accesing the menu:
Pressing the MENU button causes the program to exit to the main menu of the calc (without reseting the graph mode, and the contrast).. so you have to push it twice to access the game menu..
Anyhow, good luck with you programming
#9
Posted 22 January 2003 - 06:08 PM
And the official bomberman's criticizer ( I mean X-Thunder ) said that this new system is really pleasant!
#10
Posted 22 January 2003 - 06:10 PM
#11
Posted 23 January 2003 - 06:56 PM
Congratulations???
I have some nice ideas for you game if you are interesting to hear about, I made some pics to apply my ideas, if you want I send it to you??..
#12
Posted 23 January 2003 - 07:35 PM
#13
Posted 24 January 2003 - 02:36 PM
@ C@siomax:
Are you going to release a Level editor for people who want to write there own
levels???
#14
Posted 24 January 2003 - 07:58 PM
( platinum ... the best gameplay I seen on AFX bomberman ... the best grafics I seen ... )
PS : I am official critiquor of bomberman , that reason because I down it !
But It remains one of my preferred games ! 2 thing are missing : scrolling and music
#15 Guest_Bytefish Productions_*
Posted 24 January 2003 - 08:40 PM
#16
Posted 25 January 2003 - 07:15 AM
#17 Guest_Bytefish Productions_*
Posted 25 January 2003 - 07:53 AM
#18
Posted 25 January 2003 - 11:16 AM
Sorry for my late, but I was really busy this last times!
So some of you said that it was the best game ever made... personnaly I don't think so... I'm not really proud of my game, because loads of things could be improved! But if you like it, there's no problem!
But more details about it: It is my first game, and I beginned it a year ago, so I didn't have many capacities concerning programmation! That's why, for example, the scrolling don't like platinum's one!
Moreover, my game includes 16*16 sprites, which are NOT the good size for a so little screen! The size which is really optimised for this screen is 8*8 (like the text font in the menus). That's why visibility isn't really good, but it is better with the new camera system!
But X-th wirtes that random maps aren't good!! I personnaly don't think so! Did you remember the other Bomberman's versions? Always the same areas... The same blocks... not really interesting, isn't it !? And I got 24 maps in the summer's version... whereas now, there are 44!!
Vefore randomly generated maps, there were many tables, and loads of coords used by the ennemies! So a ToOoOoO BiG SiZe!!! Whereas now, there are just 3 tables: temporary map table, model map table and game map table! And this for 44 areas!
If I didn't setthis feature, there wouldn't be:
->All the power-ups you can see (there are 10 different)
->The Add-Ons System
->44 maps of course!
->82 environnement sprites
->12 Character sprites
->...and many other features I forgot...
But I see that some of you aren't aware at all of Bomberman's developpement!! Map editor WILL be included in an Add-On!
There are many Add-Ons I want to do, and some of them will be ok soon!
But Add-Ons system isn't working with sysxpl 4.0, can someone try it with linl, tcx, win4cas II or other file explorer?
#19
Posted 25 January 2003 - 11:21 AM
Just use a simple Phone with a male Jack 2.5, sne informations using comm prot and it's done!
The more you increase the speed, the more the sound is high.... So it is really simple! You just need to take time to test, but that's all!
#20
Posted 25 January 2003 - 09:04 PM
Do you know the thread?not years ago... iain talked about it some month ago or what was it.
C@siomax.
How you described the sound, it is only a possibility for the FX/AFX (G***), but not for the CFXs....
For the CFX there you need some special hardware
#21
Posted 26 January 2003 - 07:31 AM
sorry!
I tought you were talking about afx series!
But for Fx series, did you know that an external Sound Card made by Util Pocket is available?
#22 Guest_Bytefish Productions_*
Posted 26 January 2003 - 09:20 AM
Do you know the thread?not years ago... iain talked about it some month ago or what was it.
Nahh it was in a old forum.
#23
Posted 26 January 2003 - 02:37 PM
#24
Posted 27 January 2003 - 06:42 PM
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