Posted 17 January 2003 - 03:48 PM
The fxi prog is on
Please, if you can help me, contact me ! Should be easy 4 some1 who's in programming, all the routines are quite done..
Posted 17 January 2003 - 04:24 PM
I'm working on a small Bezier project of my own (in asm).
I use fixed point math, so I find it easiest to implement this through vector blending.. however it suffers a bit from round off errors (which I will correct)
Allthough I haven't seen the source of your project, I guess you want something as accurate as what you've already made. This wuold probably be easist to implement through C, where you have floating point support.
If you have your algorithms set up and sorted out + some pseudocode of the program logic, someone could surely port this to C for you..
Posted 18 January 2003 - 12:58 AM
Posted 18 January 2003 - 02:37 PM
I know.. have ROM 1.01 myself
Yes but the floating point emulation doesn't work on the ROM 1.01 (for unknown reason).
I was actually working on some floating point routines in asm some time ago, however I never finished them. Maybe I'll pick it up sometime... like next summer
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