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ASM Help....


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#1 Miles Prower

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Posted 17 January 2003 - 03:48 PM

I created a prog in FXI to draw Bezier lines. However, it ain't fast enough, so i'd like to create a flash equivalent of it, in order to gain some speed. However, i dunno how to program in asm ( not c+ or pascal ), so i'm requesting your help.
The fxi prog is on
http://www.geocities...asio/bezier.zip

Please, if you can help me, contact me ! Should be easy 4 some1 who's in programming, all the routines are quite done.. :blink:

#2 BiTwhise

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Posted 17 January 2003 - 04:24 PM

I'm not able to download your source..

I'm working on a small Bezier project of my own (in asm).
I use fixed point math, so I find it easiest to implement this through vector blending.. however it suffers a bit from round off errors (which I will correct)

Allthough I haven't seen the source of your project, I guess you want something as accurate as what you've already made. This wuold probably be easist to implement through C, where you have floating point support.

If you have your algorithms set up and sorted out + some pseudocode of the program logic, someone could surely port this to C for you..

#3 2072

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Posted 18 January 2003 - 12:58 AM

Yes but the floating point emulation doesn't work on the ROM 1.01 (for unknown reason).

#4 CrimsonCasio

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Posted 18 January 2003 - 05:59 AM

The correct download URL for his site is http://www.geocities...cworldfr/casio/

GeoCities wont allow you do download off site, so you must select bezier.zip from the list.

:rolleyes:

#5 BiTwhise

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Posted 18 January 2003 - 02:37 PM

Yes but the floating point emulation doesn't work on the ROM 1.01 (for unknown reason).

I know.. have ROM 1.01 myself :(

I was actually working on some floating point routines in asm some time ago, however I never finished them. Maybe I'll pick it up sometime... like next summer :)




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