Posted 03 March 2006 - 09:49 PM
PS:I will also continue the Game of Life, thanks to Greg Williams who helped my dumb person .
Posted 04 March 2006 - 01:24 PM
For the grayscales, sorry, I'm not allowed to tell you our secret.
Posted 04 March 2006 - 06:22 PM
First, you should mention that this program was made by several people.
And second, I don't think that Alex wants this to remain a secret. Grayscales come from his own work, and I'm sure he wants to share it with everyone who's interested.
Posted 04 March 2006 - 09:18 PM
Posted 05 March 2006 - 12:18 PM
Posted 05 March 2006 - 02:37 PM
Posted 05 March 2006 - 04:45 PM
Posted 05 March 2006 - 10:21 PM
For the white line, I think it's a frequency problem...
But what could we do for math Add-Ins? Maybe your LuaNumAn, but in C++?
Posted 05 March 2006 - 10:38 PM
Posted 06 March 2006 - 01:29 PM
Posted 06 March 2006 - 10:14 PM
And what do you think about our program?
(I am not waiting for a or or or , just comments)
I'm too young, but I can copy source codes.... Anyway, we'll put your name
"C++NumAn by CAPS Team, adapted from LuaNumAn by PAP"
But we're working on a Super Mario now.... maybe later.
Posted 07 March 2006 - 03:03 PM
Posted 07 March 2006 - 05:47 PM
I disagree with your decision to translate LuaNumAn. You should not modify LuaNumAn in any way, because I don't want such a thing, especially from you. You don't know anything about Numerical Analysis, so leave LuaNumAn untouched, and, please, go copy something else (even better games, which is your favorite programming task). However, this is only my personal wish. I have released LuaNumAn under the GNU public licence; this means that you can modify the code, and I cannot force you not to do so, plus I don't really care. However, you are not free to do anything you want. According to the GNU Public Licence, you MUST:
(1) declare in the starting screen of your application that "THIS PROGRAM IS A TRANSLATION OF LuaNumAn, ORIGINALLY CREATED BY PAP. THE AUTHOR OF LuaNumAn IS NOT RESPONSIBLE FOR ANY BUGS IN THIS TRANSLATION."
(2) make clear in a help screen that you didn't developed LuaNumAn. You must also make clear that the author of the original application has nothing to do with your program.
In any case, you are not "adapting" a code, as you claim. You simply copy and translate it to another programming language.
Posted 07 March 2006 - 09:19 PM
Posted 07 March 2006 - 11:24 PM
Posted 08 March 2006 - 09:01 PM
Posted 24 February 2009 - 11:20 AM
Posted 01 March 2009 - 07:08 PM
And this Tetris sucks. I just can't believe I was actually proud of being part of the team 3 years ago.
Heh, I may be redoing it entirely by myself if I had some spare time, but I'm pretty much sure nobody will care about it.
Posted 03 March 2009 - 07:49 AM
Posted 23 April 2009 - 09:38 PM
You're probably not reading this anymore, but I had to write this anyway: from a programming point of view, this Tetris is absolutely awful. Very badly optimized, wrong speeds making it look slower than the original, levels don't go over 9 unlike the original game, and so on... I made something like 10 times better in Lua, but I just couldn't find the time to port it to C++.
Anyway, who cares? Nobody does anymore, I'm pretty much sure I could release my WIP Game of Life with an uber fast algorithm and nearly infinite universe, and nobody would even notice it.
Posted 27 June 2009 - 07:38 AM
what happened to the community? practically hasn't been any new CP addins for 2 years
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