Sprite Studio
#1
Posted 07 July 2008 - 06:53 AM
Download: SpriteStudio_v1.0.RAR - Windows 32-bit version only available, Mac OS & UNIX versions coming soon
Edit multiple images simultaneously:
Export your images to ready-to-use C source code:
Highlights:
* Nice graphical interface
* Supports lots of your favorite image file types: JPEG, GIF, BMP, TGA, PNG, TIFF, PCX, etc.
* 2/3 buffer & 3/4 color modes
* Maximize efficiency by right clicking on the canvas to cycle through the gray palette rather than slowly browsing through one
* Zoom In/Zoom Out
-> Afraid that you can't use your sprite because it's a weird size? (23 x 43 pixels for example?) Don't worry! SpriteStudio will fix it and take care of it for you when you export it to C.
-> Image exceeds 128x64 pixels? Don't worry! SpriteStudio will scale it down for you.
-> Want to change the size parameters of the image? Simply clicking the Ruler icon will do it for you.
Tell me if you guys get it running okay on your systems. This program has been tested to work on Windows XP Home running on a 300MHz AMD K6 and 32MB RAM. Feedback and suggestions are welcome.
- Viliami likes this
#2
Posted 08 July 2008 - 11:45 PM
You can now download the sources for SpriteStudio via SVN. Help on porting to Mac OS and <{GNULINUX}> would be awesome. SpriteStudio is written in C++ and utilizes wxWidgets. It should compile on other platforms with little modifications.
- Viliami likes this
#3
Posted 11 July 2008 - 02:52 PM
I thought "Casio C Image Generator (v2)" was good enough...
#4
Posted 12 July 2008 - 10:37 PM
Well, now that you mention it, I guess I should.Determined to make/own EVERYTHING to do with calculator programming/development
Perhaps, but I thought that a program that includes sprite editing capabilities, sprite saving, multi-platform compatibility with non-reliance on .NET framework technology and plus it's open source would be great.I thought "Casio C Image Generator (v2)" was good enough...
#5 Guest_kapytanhook_*
Posted 07 October 2008 - 03:06 PM
#6
Posted 10 October 2008 - 10:50 PM
Someone who has Vista is going to have to recompile the code, I don't have Vista.
#7
Posted 22 November 2008 - 01:14 PM
So, how to get this all running from scratch?
#8
Posted 23 November 2008 - 03:26 PM
When you install Revolution-FX, it will automatically integrate with the SDK. Just make sure you have the fx-9860G SDK installed and while installing Revolution-FX, make sure you select the correct directory where the SDK installed.
As for SpriteStudio, it should run on XP. Do you have the Visual Studio Redistributables installed (2005 and 2008)?
#9
Posted 23 November 2008 - 08:29 PM
IT WORKS!!! woot! you need the Visual Studio Redistributables installed (2005 and 2008).
Ty alot kulcalc!
Edited by Kapytanhook, 24 November 2008 - 08:02 AM.
#10
Posted 24 May 2009 - 03:07 PM
- Viliami likes this
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