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#1 CrimsonCasio

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Posted 22 December 2003 - 02:05 AM

I need some help with a new game I'm making, I seed to be able to find out the angle from one point to another, any help whould be nice (btw, the faster the method the better).

#2 betoe

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Posted 22 December 2003 - 05:49 AM

I dont understand what do you whant, i dont know if there is coz i'm drunk :P, but i like single race games like Atari. Thats "Enduro" was great (thats climate changes) , also "grandprix" was a great game (the cars were from left to right and the user only use the keypad for move it).

#3 Overlord

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Posted 22 December 2003 - 12:07 PM

dont understand the problem :unsure:

#4 CrimsonCasio

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Posted 22 December 2003 - 02:39 PM

i need to get the angle between two points , like (0,0) and (1,1) = 45 degrees or (0,0) and (0,98364)=0 degrees. understand?


this will be used to make a stearing wheel for the car.

#5 Overlord

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Posted 22 December 2003 - 08:08 PM

angle = atan ( (y2-y1)/(x2-x1) )

#6 CrimsonCasio

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Posted 22 December 2003 - 09:27 PM

theres no such thing as atan...

#7 betoe

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Posted 22 December 2003 - 09:41 PM

atan = (tan)^-1 ???

#8 Mohamed

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Posted 22 December 2003 - 09:56 PM

atan = (tan)^-1 ???

No, it's called arctan and abbereiviated for atan.

when y = tan x
then x = atan y

------------EDIT------------

It's diplayed on our calculator buttons as tan^-1, and it's also written mathematically like that, but never confuse it with:
1
-------
tan x

#9 Bob Vila

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Posted 22 December 2003 - 11:49 PM

hey crimson, are you going to make real cars? and if so, you know who to come to right? :)

#10 CrimsonCasio

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Posted 23 December 2003 - 02:50 AM

oh, dont worry, I i need a car refrence I'll come to you first.

I dont think the direct way I was planning will work, but i can still pull off the basic idea. if this works out I expect it to be very cool :D




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