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Grayscale Tests On Cplua 0.8


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#1 Kilburn

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Posted 10 June 2007 - 12:40 PM

Well... these pictures tell everything. ^_^

2 buffers -> 2 grayscales:
Posted Image

3 buffers -> 6 grayscales:
Posted Image

4 buffers -> 13 grayscales:
Posted Image

Image test with 4 buffers:
Posted Image

Sorry, I don't have time to explain how it works now. And this is actually not that awesome, there is still much flicker with 3 or 4 buffers. But 2 buffers give really good results, there is almost no flicker at all. :)

My exams will be over in a week, then I'll have time to work again on my old projects. ;)

#2 vanhoa

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Posted 10 June 2007 - 03:53 PM

You used a slowdown trick?
Can it use in game? (CPLua dont have DoEvents like function...)

#3 Kilburn

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Posted 11 June 2007 - 04:42 PM

Yes, a simple slowdown trick, with an empty for loop. Of course, it can't be used in games because CPLua doesn't manage interrupts.

#4 samy

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Posted 12 June 2007 - 09:06 AM

oua very impressive kilburn!!! 13 level of gray?!!!it would be cool to use it in games.
and guess what could do the fx9860?? :roflol:




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