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#1 CrimsonCasio

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Posted 08 November 2003 - 01:14 AM

I just developed a new rpg engine that so far is increadably light and fast. Its tiled and displayes each screen in ~1 second (fast huh?)... the kicker is that I didnt use a matrix or list to do it. I'll release a demo in a few days.

#2 Bob Vila

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Posted 08 November 2003 - 03:45 AM

sounds cool, too bad i dont have a classpad. :hammer: are you going to make lyndonia on this engine?

#3 CrimsonCasio

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Posted 08 November 2003 - 04:00 AM

perhaps the calsspad version... its a totally diffrent look (since the first version lydonia has been a side scroller, this is tiled) but if I do I'll use the same plot for both.

#4 Bob Vila

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Posted 08 November 2003 - 04:10 AM

sweet, when are you going to release it for the AFX? and CFX :D ?

#5 casiokingdom

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Posted 08 November 2003 - 04:33 AM

yeah, a CFX version would be great

#6 CrimsonCasio

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Posted 08 November 2003 - 05:21 AM

the cfx version is the last of my priorities, it would be slower for one thing unless I sacrificed lots of space... the AFX version would use the Lydonia that already exists and I'd just insert the plot I developed for the classpad version.

#7 CrimsonCasio

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Posted 08 November 2003 - 09:30 PM

:D ok, I have a demo ready. I'm making it open source, but if you use the method I came up with in your own stuff give me some credit :rolleyes: (I'm refering the the map system and solid objects, etc...)

I have yet to use a list or matrix in this program, though I will probably use one for saving games, just for convieniance.

the link is here: www.crimsoncasio.earthforge.com/ClassPad/Games/RPG.zip

to play on your classpad run the program called "Run" if you want to use the manager run the program called "MRun"


--------EDIT-------
forgot to mention, [=] lets you examine things.

also, please dont put this on anybodys site, its just a demo.

#8 XF007

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Posted 08 November 2003 - 10:01 PM

i will test and edit later =)

EDIT :
:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

I love it =)

But on the manager its very very fast =) =)
On the Classpad it good =)

#9 CrimsonCasio

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Posted 08 November 2003 - 10:11 PM

:D great, looks like Zelda huh?

make sure your running MRun on the manager

#10 XF007

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Posted 08 November 2003 - 10:14 PM

no Mrun program :blink:

#11 CrimsonCasio

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Posted 08 November 2003 - 10:25 PM

hmm, I'll upload it again... one sec.

#12 CrimsonCasio

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Posted 08 November 2003 - 10:27 PM

k, try it again.

btw: MRun simulates the speed of the actuall classpad and a fast, but playable speed.

#13 XF007

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Posted 08 November 2003 - 10:38 PM

:clap:

#14 betoe

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Posted 08 November 2003 - 11:06 PM

Good job. I like the '=' button function, to show a object characteristics.

Hey this is offtopic but how can i send from my PC to my CP a casiobasic file? The spanish manual its too confused i think.

#15 CrimsonCasio

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Posted 08 November 2003 - 11:23 PM

right click, then select exchange window.

#16 Bob Vila

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Posted 09 November 2003 - 01:17 AM

how do i load it in the manager?

#17 CrimsonCasio

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Posted 09 November 2003 - 04:36 AM

andy was having problems earlier, you should be able to right click, then select "Memory image", then hit open. then it should appear in the the program area.

#18 casiokingdom

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Posted 09 November 2003 - 04:41 AM

hmm, maybe i should use the Manger again, as i uninstalled it. I must try your game Crimson

#19 CrimsonCasio

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Posted 09 November 2003 - 04:44 AM

its quite cool if I say so... I made it so that I just write out the maps and it knows whats solid and whats not... i really cant explain it but if you look at the code its quite easy to understand.

#20 casiokingdom

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Posted 09 November 2003 - 04:47 AM

Where can i download it??

#21 CrimsonCasio

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Posted 09 November 2003 - 05:40 AM

try this: http://www.classpad.de/files/setup.exe

andy is having trouble with the one on mamaf's site.

#22 casiokingdom

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Posted 09 November 2003 - 05:58 AM

k, i'm downloading it now.

Your game better be good, Crimson

#23 CrimsonCasio

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Posted 09 November 2003 - 06:02 AM

you'll like it, its text based but its very fast and soooo easy to edit. I'm debating having on screen enemys and making it a zelda style adventure/fighter.

I'll be able to make the enviornment very interactive.

#24 Andy.Davies

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Posted 09 November 2003 - 10:50 AM

still no luck, ive been fightclicking all over the place, with no difference :angry: i want to play your game crimson!

#25 casiokingdom

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Posted 09 November 2003 - 11:07 AM

Same, i'm trying to use CPM, and i don't know how to open the game. Crimson please help us.

#26 UserC300

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Posted 09 November 2003 - 03:49 PM

In CP-Manager, right-click->Memory Image->Open->RPG.mcs.
Click Menue->Program->Run (Folder RPG, Name, MRun)

#27 Andy.Davies

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Posted 09 November 2003 - 04:16 PM

thats the problem, i dont have memory image on the right click!

#28 CrimsonCasio

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Posted 10 November 2003 - 04:05 AM

ck do you have the same problem?

anyway, I just added two new features, talking and extra item descriptions. now you can walk arround the town and talk to the people, and has anyone visited that open area... notice something odd about it? perhaps you should look arround...

#29 CrimsonCasio

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Posted 10 November 2003 - 05:25 AM

new update: it now has invisible triggers that can be used for story events.

btw: I forgot to mention, I cant put the new updates online till tomarrow, I'll let you know when its done.

#30 casiokingdom

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Posted 10 November 2003 - 08:11 AM

Yeah, i'm having the same problem. When i right clik no mem image appears

#31 Lovecasio

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Posted 10 November 2003 - 12:38 PM

I think that ' s because the emulator is just a "Unreal ClassPad". I had downloaded the manager for the internet before I bought it, and there was no Memory image when you right click. Only the manager that is on the CDROM come with ClassPad has the functions that CrimSon said.

#32 casiokingdom

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Posted 10 November 2003 - 12:45 PM

Now everything makes sense. Thx Lovecasio for clearing things up. Well, i can't play your game crimson, so i'll have to wait till i get a CP, which will never happen.

#33 CrimsonCasio

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Posted 10 November 2003 - 05:13 PM

well that sucks... I'll ask casio about it.

anyway, the update of the RPG is ready: http://www.crimsonca...d/Games/RPG.zip

you can now talk to people with <span class=×' />

I made a really elaborate printf function that can format text quite effectively

#34 Andy.Davies

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Posted 10 November 2003 - 10:17 PM

hmmm, oh well, wait till i get a classpad...

#35 Bob Vila

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Posted 10 November 2003 - 10:38 PM

Only the manager that is on the CDROM come with ClassPad has the functions that CrimSon said.


maybe somebody could upload it to the web? or is that illegal?

#36 Andy.Davies

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Posted 10 November 2003 - 10:45 PM

hmm, i wish sum1 would upload it, but it probably illegal...

#37 CrimsonCasio

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Posted 10 November 2003 - 11:06 PM

I dont know... I'll ask casio about a few things.

#38 Bob Vila

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Posted 11 November 2003 - 02:33 AM

did you get a hold of them yet?

if it is illegal, you could accedently put it on kazaa :greengrin: j/k

#39 CrimsonCasio

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Posted 11 November 2003 - 02:39 AM

no way! plus, If I did that (or distributed it at all) they would know since I have a special version no one else has (the Wait bug fix).

I heard that you could still get it off the casio site, but that they no longer had a link to it... I'm trying to figgure out the link.

#40 Bob Vila

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Posted 11 November 2003 - 03:06 AM

i did say i was just kidding :blah: but thanks for trying to find the link :)




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