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Fx 9860: Aspirin


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#1 vanhoa

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Posted 26 January 2007 - 05:16 PM

This game is an adaptation of a (old) macintosh game named Aspirin.

Keys :
The 4 arrows to move, <span class=ESC' /> to quit, <span class=EXE' /> to pause the game, <span class=EXE' /> again to end the pause.

Goal :
Catch as many as possible little squares with the small dot that you control with the arrows while dodging
the increasing number of little moving spikes.



Screen shot:



Posted Image



#2 vanhoa

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Posted 26 January 2007 - 06:17 PM

I forgot the link:p http://www.casiocalc...amp;load_that=1

#3 eew

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Posted 26 January 2007 - 07:34 PM

Looks gread. Can't wait till tomorrow when I ged a fx-9860g sc.

#4 eew

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Posted 27 January 2007 - 04:26 PM

I've found a bug.

But my Englisch is to bad to explain it :banghead:

And another one

#5 samy

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Posted 28 January 2007 - 06:28 PM

A french guy has found a funny bug:
play aspirin, start a new game and then press menu in order to exit the game...
and now look at the speed of your calculator... :blink:
to stop the bug return in the add in aspirin and exit it normally

#6 vanhoa

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Posted 28 January 2007 - 07:21 PM

I know about it:p
It isnt a bug :))
I used Bkey_Set_RepeatTime(1,1) for faster play:) when u exit the playing i can use Bkey_Set_RepeatTime_Default() to make it default but when u exut by the menu it wont call Bkey_Set_RepeatTime_Default() because SetQuitHandler() does not works :-o

My code:
void www(){Bkey_Set_RepeatTime_Default();}

int AddIn_main(int isAppli, unsigned short OptionNum) 
{
SetQuitHandler(www);
...
Bkey_Set_RepeatTime(1,1);
...
Bkey_Set_RepeatTime_Default();
...
}

it may be a bug of the sdk

#7 kucalc

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Posted 28 January 2007 - 07:29 PM

A french guy has found a funny bug:
play aspirin, start a new game and then press menu in order to exit the game...
and now look at the speed of your calculator... :blink:
to stop the bug return in the add in aspirin and exit it normally


This bug actually doesn't make your calculator go faster as it may seem like. You can test it by going into GRAPH mode and graph some equations. The bug only makes gathering key input faster, not the whole system. That's why when pressing a key, it's equal to pressing maybe 3 keys, because the delay between them is short.

#8 vanhoa

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Posted 28 January 2007 - 07:47 PM

yes and SetQuitHandler() is a bug of the sdk

#9 iwantanimac

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Posted 29 January 2007 - 01:51 PM

I have another bug, pressing more than one arrow key causes you to die. With them all being on the one piece of plastic, this gets annoying and noticable.

Other than that small bug, this is an awesome game! Well done!

#10 vanhoa

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Posted 29 January 2007 - 03:15 PM

I dont know because i dont have 9860... I will take a look after my late exam

#11 DarkDead

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Posted 06 February 2007 - 11:48 PM

I have another bug, pressing more than one arrow key causes you to die. With them all being on the one piece of plastic, this gets annoying and noticeable.

Hi. I found the same bug. It gets difficult to achieve high scores so I have all my friends complaining about it. Despite this it's an addictive game, the most played in my calc.

Has anyone thought about porting Asteroids? It would be nice.

#12 kucalc

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Posted 07 February 2007 - 12:18 AM

Has anyone thought about porting Asteroids? It would be nice.


I could do that! I ported Pong, Space Invaders and BoxWorld if you didn't see them already. I'll work on Asteroids after I release MLC.

#13 vanhoa

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Posted 07 February 2007 - 07:52 AM

Asteroids? What is it @-)?

About the bug, it will be fixed when I fix the trouble that it always cause a non exist memory read whrn use iskeydown


EDIT:
I fixed the bug, i will upload it soon
EDIT:
I will upload it an other pack



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