hey, how do you get a bitmap into your g1a ?
Sure you can define it, and them use Bdisp_write_DD/VRAM in the data structure with a pointer to it , however, if you do not want to have to wirte 1's and 0's in order to convert a bitmap... how do you get a .bmp in a g1a file, in the DATA part of the file? isn't any kind of converter in the sdk? or I can just include them manually...
[casio C] Bitmaps In File
Started by
LordNPS
, Feb 04 2007 07:53 PM
3 replies to this topic
#1
Posted 04 February 2007 - 07:53 PM
#2
Posted 04 February 2007 - 08:00 PM
BMP files are designed for the Windows and OS/2 operating systems. You'll have to convert your bitmap manually into bytes (decimal or hex form) and use the Bdisp_WriteGraph_VRAM/DD() functions.
#3
Posted 04 February 2007 - 08:06 PM
Thats what I feared....
Well, it's a shame them.
I thought I could kind of include files in the G1A...
Getting things to work with this compiler is though...
there are always problems...
ohh, hows your port of MCL doin? Thought you would have to do most of that through assembler, writing a compiler, that is.
Well, it's a shame them.
I thought I could kind of include files in the G1A...
Getting things to work with this compiler is though...
there are always problems...
ohh, hows your port of MCL doin? Thought you would have to do most of that through assembler, writing a compiler, that is.
#4
Posted 04 February 2007 - 08:21 PM
Thats what I feared....
Well, it's a shame them.
I thought I could kind of include files in the G1A...
Getting things to work with this compiler is though...
there are always problems...
When I find the time, I'll write a BMP to Casio C Code utility....
ohh, hows your port of MCL doin? Thought you would have to do most of that through assembler, writing a compiler, that is.
I've just begun porting MLC. If I speed up development, I post screenshots within a couple days and probably release a Beta by the end of this week.
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