algebra fx
#1
Posted 24 November 2002 - 02:49 AM
#2
Posted 24 November 2002 - 04:28 AM
For the games in BASIC, all it would take is to convert the game to the 9850 version (which I'm pretty sure the FA-123 software can do) and upload it to the calc. I don't think there are very many new commands to the afx2.0.
good luck!
#3
Posted 24 November 2002 - 12:28 PM
If the game uses any kind of matrix declerations you'll need to modify them a bit
cfx doesn't support using complex numbers within a matrix or a list (as far as I know)... but I wouldn't expect many games to use that anyway
the afx can store 20 pictures, any game using predefined pictures or over 6 pictures will not run on your cfx
any graphical game will run much slower on you cfx (due to the "color" screen, which is really just 4 layers on top of eachother )
most text based games will run faster on you cfx (due to som wierd text-video buffering on the afx)
As for asm games, they won't run on your cfx no matter how much you hack or tweak it... it doesn't use the same processor, and therefor can't process the same binary code (at least not like you want it to )
#4
Posted 24 November 2002 - 12:40 PM
By using drawstats for example, it can bring some graphic problems
#5
Posted 25 November 2002 - 06:47 AM
#6
Posted 27 November 2002 - 07:35 PM
what are the 4 layers? blue, green, orange and ???(due to the "color" screen, which is really just 4 layers on top of eachother )
bye
rstweb
#7
Posted 27 November 2002 - 07:40 PM
they have a separate layer for filling inequality graphs...
#8
Posted 27 November 2002 - 07:53 PM
could you tell me how the layers are arranged?
bye
rstweb
#9
Posted 27 November 2002 - 07:57 PM
I think it's:
orange (fill), green, blue, orange
But u can easilly test it.. just plot pixels of different colour on top of eachother
#10
Posted 28 November 2002 - 07:15 PM
(top - bottom)
orange - blue - green
i don't know where the second orange has to be.
bye
rstweb
#11
Posted 28 November 2002 - 07:30 PM
anyway... the last orange is the bottom one
just draw a graph
y>0 (assuming view-window where min y > 0)
and plot the other colours on top of that one
you'll see that it's a seperate layer
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