Super Bomberman 2 V0.4
#1
Posted 15 April 2004 - 07:49 PM
*bug-free gameplay
*story mode improved
*new single round mode
*new butcher mode
I explain:
now the story mode features a fully-new map generation routine, allowing you to play in a huge maze, making the game a lot more challenging than playing in a basic random-map ...
but getting out of the 36 levels of the story mode is not a simple thing
So the single round mode allows you to choose a map theme and to play, as its name says, a single round on it but maps are randomly generated
and then the new stuff ... the butcher mode!! in this mode, you can choose between 8 little arenas, where you'll have to defeat 16 ultra-fast monsters!! but to make things easier, you have the trigger bombs at their maximum power ... but be careful, you have only one life !! when you die (or when you complete an arena) the game gives you a rank I'll let you discover them
So I hope you'll enjoy it... have fun and tell me what should be improved for next release
Download it here:
http://www.casiocalc...rm_&load_that=1
#2
Posted 15 April 2004 - 08:04 PM
#3
Posted 15 April 2004 - 08:05 PM
Though, if you make a cfx-version, i would love to try it!
#4
Posted 15 April 2004 - 08:06 PM
#5
Posted 15 April 2004 - 08:07 PM
that would take a lot of AI coding, if it isn't to be 100% predictable? As i said, i don't know ASM/C, but in casio basic, that would take atleast 5k bytes, if you want a good and varied engine.one little addition to hte game that i would suggest would bt to play against other 'bomber men' who also plant bombs.
#6
Posted 15 April 2004 - 08:13 PM
#7
Posted 15 April 2004 - 08:57 PM
#8
Posted 15 April 2004 - 09:01 PM
but you have certainly noticed the gray BATTLE menu
yes i had noticed that
#9
Posted 15 April 2004 - 09:47 PM
#10
Posted 16 April 2004 - 10:58 AM
I'll test it later ^^
#11
Posted 18 April 2004 - 05:52 PM
#12
Posted 18 April 2004 - 07:23 PM
#13
Posted 19 April 2004 - 05:08 AM
BTW, TOUCHE and GCOMM don't seem to work with the emulator (or I don't know how to use them).
#14
Posted 19 April 2004 - 06:06 PM
I wonder why I always have to deal with this bug, the test routine seems to be correct ... and about the bomb which didn't explode this is a very rare bug which comes from a too-fast key detection for the object engine !! I'll correct that ^^
and there's a bug in butcher mode, when you get killed and want to restart the arena, whatever you do you'll get the same skill 'TIMOROUS' ...
So for next releases:
-> no more explosion bugs (that's nasty, especially in butcher mode)
-> battle mode (bots with IA)
-> link mode working (now there's only synchronisation which is working)
and maybe some new game modes ^^ I'll work on it after my exams !!
btw: if someone have some useful docs about coding IA, may he post the links to get them ?
#15
Posted 19 April 2004 - 08:18 PM
#16
Posted 07 May 2004 - 04:28 PM
#17
Posted 07 May 2004 - 04:34 PM
#18
Posted 07 May 2004 - 06:08 PM
#19
Posted 07 May 2004 - 06:20 PM
@andy: if its a informative topic it can be moved to the important topics section, otherwise it is unpinned untill such a time as it becomes important again (if that happens of course)
#20
Posted 07 May 2004 - 07:12 PM
#21
Posted 07 May 2004 - 07:23 PM
#22
Posted 07 May 2004 - 11:18 PM
#23
Posted 08 May 2004 - 08:44 AM
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