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Starscape Episode I: The Awakening


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#1 C@siomax

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Posted 02 September 2004 - 02:49 PM

All I have to say is that you shall visit this:

Starscape's official corner

Everything is explained.
Post your comments here, this is version sent to Casio Europe, I hope that'll bring new programmers and challengers for the future :D

#2 megatroco

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Posted 03 September 2004 - 03:38 PM

the game look great.
:clap:
but i belive that is too hard make a 3d game, i think that a game like aerofigthers will be more easy too do, and more fun to play.

#3 2072

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Posted 03 September 2004 - 06:22 PM

try it at least.

btw C@siomax, why your game isn't linked in the File Sharing??

#4 Bob Vila

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Posted 03 September 2004 - 06:54 PM

how will it fit on the calc if it is 1mb?

#5 [neo]f4kill

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Posted 03 September 2004 - 06:58 PM

lol
don't wrorry the game works on the calc :)
in the pakage there is many others things .. for modders for exemple

#6 Bob Vila

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Posted 03 September 2004 - 07:04 PM

sweet, i will try it as soon as i get home :D

btw, the graphics look great, you should consider doing Jedi Knight with that engine :greengrin:

#7 verticale

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Posted 04 September 2004 - 09:16 AM

I cannot emulate it with WinG100....it stops after a few seconds after the logo "Casio ltd...etc etc" disappears....why?
Should I set something particular in WinG100 options??
Hi.... :blink: :blink:

Andy.Davies: I have deleted your duplicate post :)

#8 C@siomax

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Posted 04 September 2004 - 10:02 AM

nope, just to send pak files and map file ...

Or to mount the drive directly !!

btw: 2072 -> now it's dun

#9 Bob Vila

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Posted 04 September 2004 - 09:56 PM

very cool game. but will not run if you have Metal Gear Solid installed at the same time :-\

#10 C@siomax

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Posted 05 September 2004 - 09:34 AM

hmmm that's right, because MGS uses old system, which does not delete data from ram memory after exiting !!

So I'll implement a warning message when loading files if memory is unefficient.

#11 Orwell

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Posted 05 September 2004 - 02:02 PM

MGS uses old system, which does not delete data from ram memory after exiting !!

<{POST_SNAPBACK}>

:blink:

Posted Image MGS

:P

#12 C@siomax

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Posted 05 September 2004 - 02:55 PM

about 31KB of resident data :greengrin:

Starscape needs at least 59KB free space tu run correctly.

#13 CakkuZ[FIN]

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Posted 16 September 2004 - 05:04 AM

I downloaded the pack from file sharing and transferred the mxray3d.exe to my calculator but it don't work :/
actually it don't even launch... and i also used to launch it with chgshell so it should not be about free memory
btw the binreadme says something about map and pak files but theres only the exe and .cfx and .lec files in the rar ...

#14 4nic8

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Posted 16 September 2004 - 12:17 PM

Transfer .cfx or .lec file to your calc (there is everything)

#15 huhn_m

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Posted 16 September 2004 - 02:19 PM

the map and pack files are in the source folders
but it is better to use the precompiled discs.


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