Starscape Episode I: The Awakening
#1
Posted 02 September 2004 - 02:49 PM
Starscape's official corner
Everything is explained.
Post your comments here, this is version sent to Casio Europe, I hope that'll bring new programmers and challengers for the future
#2
Posted 03 September 2004 - 03:38 PM
but i belive that is too hard make a 3d game, i think that a game like aerofigthers will be more easy too do, and more fun to play.
#3
Posted 03 September 2004 - 06:22 PM
btw C@siomax, why your game isn't linked in the File Sharing??
#4
Posted 03 September 2004 - 06:54 PM
#5
Posted 03 September 2004 - 06:58 PM
don't wrorry the game works on the calc
in the pakage there is many others things .. for modders for exemple
#6
Posted 03 September 2004 - 07:04 PM
btw, the graphics look great, you should consider doing Jedi Knight with that engine
#7
Posted 04 September 2004 - 09:16 AM
Should I set something particular in WinG100 options??
Hi....
Andy.Davies: I have deleted your duplicate post
#8
Posted 04 September 2004 - 10:02 AM
Or to mount the drive directly !!
btw: 2072 -> now it's dun
#9
Posted 04 September 2004 - 09:56 PM
#10
Posted 05 September 2004 - 09:34 AM
So I'll implement a warning message when loading files if memory is unefficient.
#11
Posted 05 September 2004 - 02:02 PM
MGS uses old system, which does not delete data from ram memory after exiting !!
MGS
#12
Posted 05 September 2004 - 02:55 PM
Starscape needs at least 59KB free space tu run correctly.
#13
Posted 16 September 2004 - 05:04 AM
actually it don't even launch... and i also used to launch it with chgshell so it should not be about free memory
btw the binreadme says something about map and pak files but theres only the exe and .cfx and .lec files in the rar ...
#14
Posted 16 September 2004 - 12:17 PM
#15
Posted 16 September 2004 - 02:19 PM
but it is better to use the precompiled discs.
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