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Rpg 9850gb +


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#1 Lance

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Posted 30 May 2005 - 04:58 AM

Hey. I'm making an RPG on my casio (it's the 9850 not the 9950). It's another (yes, another) medieval RPG game. In it you have magic levels (and certain spells at those levels like alchemy and heal), combat levels, a cooking level and a mining level. I wanted to ask anyone here (as I am inputting a transfer data to other calculators, and even multiplayer battles) how to use the Send( and Receive( functions? e.g. to send Mat G[5,1] is the syntax:

Send(Mat G[5,1]) and
Receive(Mat G[5,1])?
And if so is it possible to, say (so it doesnt interferw with your data) Receive(Mat G[5,])->Mat G61}?

Thanks!

#2 huhn_m

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Posted 30 May 2005 - 06:32 AM

it is impossible to send between calclators using these commands.
They were designed to assist in communicating with a PC or other device like EA-100.

The basic problem is that but send the wrong ack. sign after initiating the transfer sequence. So no multiplayer there (unless you can build a microcontroller that can change the ack. byte sent.

#3 octobclrnts

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Posted 31 May 2005 - 02:53 AM

Sorry about the problem, although if you could do it it would be a great game. And by the way...welcome to the community!

#4 Marco

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Posted 31 May 2005 - 06:04 PM

Btw recently the thing with the microcontroller really works: StarTrekMichi (one of the guys who overclocked their calcs) built one last month and published a tutorial. But looks really difficult :(

#5 CrimsonCasio

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Posted 01 June 2005 - 01:04 AM

something you can do is allow someone to "import" their save file to another calc, then the multiplayer could take place on a single calc (it would have to be turn based though)

#6 Webness

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Posted 01 June 2005 - 01:18 AM

Good luck with it .. will this be of any help: Send and Recive information

It doesn't look impossible, but I'll finish my singleplayer rpg before I'll even consider trying..

#7 Lance

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Posted 01 June 2005 - 12:31 PM

Thanks for the warm welcomes guys... :D
I see, I thought that the Send( and Receive( protocols were also for intercalculator transfer.
Oh well... Maybe next time...
You see, around my school, I'm the only one who can use my Casio to make games, and so EVERYONE plays them.
I just thought that being able to trade items like their bars and ores and fish and money etc. would be a nice touch.
Thanks anyway.

#8 casiokingdom

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Posted 02 June 2005 - 12:27 AM

You see, around my school, I'm the only one who can use my Casio to make games, and so EVERYONE plays them.

it was the same when i was at school. but, the bad thing is, everyone asks you to make programs when they need one.

#9 Lance

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Posted 02 June 2005 - 01:44 AM

Uh, kind of.
But it's not really annoying. I do game 'requests', like if someone wants Pong, I'll make it for them. It's also fun for me.

#10 huhn_m

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Posted 02 June 2005 - 06:48 AM

I just thought that being able to trade items like their bars and ores and fish and money etc. would be a nice touch.


You can only store this things in a list and then the users / gamers can transfer this lists from calc to calc using the Link menu.

(you can also use matrixes of course)

#11 octobclrnts

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Posted 03 June 2005 - 03:11 AM

Actually, that might be kinda cool. You could base a lot of the action of the game off of people having to make "trades". You could even create rare items at random and that would be good incentive for the people playing the game to interact. Just some ideas. :)

#12 Lance

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Posted 03 June 2005 - 03:25 AM

Yeah, I guess I'll try that idea.
I do use matrices to save, so users can still transmit.
My world map is made of 9 little sections. I have a world map that shows your positin on the world exactly (it took me 2 hours to find a function to do that!) and so I want it so that players can make money by training their skills and selling items to other players via cable link.

#13 Guest_Guest_*

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Posted 03 June 2005 - 03:51 AM

________________
| |
| THE DUNGEON |
|---------- --------|
| @ s |
-----------------------

for fx 9750 PLUS and higher




:crimson: fdull of big bats and wicked cool monsters

New method allows greycale images to be displayed

GET IT HERE

Have fun! :greengrin:

#14 Andy.Davies

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Posted 03 June 2005 - 02:11 PM

Two things:

1) That 'link' isnt a link, it is just blue underlined text.
2) Upload your game to the FileSharing (Link at top of page)

:)

#15 2072

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Posted 03 June 2005 - 07:12 PM

a "blue underlined text" isn't written by accident... this "Guest" is just a troll...

#16 octobclrnts

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Posted 04 June 2005 - 03:04 AM

OFFTOPIC:
OH NO! RUN billy goats gruff, the troll is going to eat you


But seriously, I know that the kind of trading you are restticted to takes you out of the real time game invironment but if I had a group of friends with casios at school, I'm sure it would be a big hit!

#17 Guest_guest_*

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Posted 04 June 2005 - 06:52 AM

i tried puting it on filesharing but it wont work on my computer
also the link works on my computer, do u ppl hav squareedit final for mac, bec it works well for me.

try it this time:

get it HERE

#18 Guest_Guest_*

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Posted 04 June 2005 - 06:54 AM

by the waqy the link code is //08997860093567892, make sure its set for overide default linkcodes

#19 Andy.Davies

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Posted 04 June 2005 - 10:04 AM

That is still BLUE UNDERLINED TEXT, not a LINK. to inset a line tpe in this:

[url] http://www.somthing.com [/url]

the forum wil do the rest, and as for the FS, if you make a link to the file somewhere, i will add it for you :)

#20 huhn_m

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Posted 05 June 2005 - 11:20 AM

it is a troll, else he would register ...
I think only registered users can post in the filesharing anyways ...

We'll simply ignore him and delete other stupid posts.
Alternatively a ban would be possible... ;)

#21 octobclrnts

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Posted 05 June 2005 - 07:34 PM

Just curious...why would someone want to come and post nonsense twice on the same topic. If they just wanted to mess with us then wouldn't they just put two unrelated things? (possibly not but then if they are just incompetent as to how this works I wouldn't want to deny them)

#22 liquid

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Posted 06 June 2005 - 12:19 AM

New method allows greycale images to be displayed


Thats impossible, u need to use assymbler to be able to display proper greyscale images on the fx-9750G Plus.

#23 Lance

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Posted 06 June 2005 - 04:27 AM

But seriously, I know that the kind of trading you are restricted to takes you out of the real time game invironment but if I had a group of friends with casios at school, I'm sure it would be a big hit!

<{POST_SNAPBACK}>


Um, at my high school the casio 9850 at least is required, so everyone has one.
And what is a troll?

#24 huhn_m

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Posted 06 June 2005 - 11:24 AM

Just curious...why would someone want to come and post nonsense twice on the same topic.  If they just wanted to mess with us then wouldn't they just put two unrelated things? (possibly not but then if they are just incompetent as to how this works I wouldn't want to deny them)

<{POST_SNAPBACK}>


he is not SO stupid since he knows how to underline and color text.
He just wants to make fun of us. We should just ignore it.




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