Optimising For Fx-9860g
#1
Posted 07 May 2006 - 05:56 AM
The two games I especially would like to optimised are:
- Star Wars Empire
- MiniGames
Most of the 'bugs' are too do with 'human reflexes/reaction' tests, i.e. the target times in my games are too hard to attain now because of the faster CPU. I don't think it will be too hard to fix the problems.
Would any owner of a fx-9860 calculator like to help me optimise some of my games?
I will glady acknowledge your help on my website.
You can contact me by email casiokingdom[at]hotmail.com or PM me.
Regards
casiokingdom
#2
Posted 07 May 2006 - 07:58 AM
I will send an email when i am finished with the programs.
I have some exciting new game developments (for the 9860) coming soon! Never before seen in calculator games!!
Also, why are the files as such: EMPIRE.G1M, minigame.g1r ? why not both the same format (.g1m) ?
#3
Posted 07 May 2006 - 01:22 PM
@alias, I greatly appreciate your help. Some of the games are in different formats because i'm in the process of converting them all to .G1M. Many people were having problems with the .g1r format since the Fa-124 that came with the 9860 doesn't support it.
.G1M is the correct format.
You can download all of my programs in .G1M format here: http://ck.earthforge.../ckprograms.zip
BTW, I have an fx9860 emulator from Planet Casio (french) but it is still too slow
===EDIT===
Alias, do you have a fx9860 calculator? You have only listed the CFX-9850 as your 'calculators'
#4
Posted 08 May 2006 - 07:04 AM
Does anyone know if the Australian version of FA-124 supports .g1r files?
#5
Posted 08 May 2006 - 09:35 AM
#6
Posted 12 May 2006 - 03:05 PM
Alias, do you have a fx9860 calculator? You have only listed the CFX-9850 as your 'calculators'
Sorry, didn't see that. Yes, i do have a 9860. I have just added it to my 'calculators' list. Thanks.
Opt Update: I have been working on MINIGAMES, not EMPIRE yet, but i think ive worked out the algorithm just right for minigames. It gives you about enough time to get your finger off the button, etc. I have also slowed down intro screens. Hopefully, MINIGAMES will be finished soon, and then i will start on EMPIRE.
#7 Guest_Guest_oxinabox_*_*
Posted 13 May 2006 - 12:51 AM
but it may ave been deleted,
#8
Posted 13 May 2006 - 10:22 AM
#9
Posted 13 May 2006 - 11:00 AM
@Ox, cool, if you still have it, please email it to me.
#10 Guest_Guest_*
Posted 31 May 2006 - 09:02 AM
#11
Posted 01 June 2006 - 05:15 AM
But there are a few more things to change as well as just that.
I think I have 3 'challenges' that needs fixing with regards to the times.
Also, there seems to be some problems with 'loops' when converting to the fx9860. Eg. the Jabba the Hutt screen doesn't loop so only flashes and then you are left with a blank screen.
Any updates, Alias and Ox?
#12 Guest_Guest_*
Posted 01 June 2006 - 09:41 AM
#13
Posted 01 June 2006 - 11:32 AM
most .cat games wont convert properly if it has more than 1 file and it wont copy to the calculator properly
If FA-124 conversion with more than 1 file doesn't work properly, then maybe my
maths programs in progs.g1m at:
http://members.lycos...gramsindex.html
are affected.
Is there anyone with a 9860 who would test whether they have been converted properly ?
#14
Posted 02 June 2006 - 02:18 AM
Well, it's a good thing all my programs come in one file.also most .cat games wont convert properly if it has more than 1 file and it wont copy to the calculator properly
BTW, you can download a fx9860 emulator which is pretty good (the speed is different than the actual calc, but i think everything else is the same)
http://www.planete-c...iciel&showid=19
#15
Posted 08 November 2006 - 08:57 AM
alias4399 and Oxinabox haven't come back to me regarding optimising my games Empire and MiniGames for the fx9860.
Does anyone else want to help?
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