I am trying to make an rpg which will not need to travel onto a different screen and instead scrolls. I found out that if i make the background move when im at the edge of the screen then i can do this. But when i do that my character doesn't move after that.
can anyone help?
Scroll effect
Started by
glra2222
, Mar 09 2003 02:57 AM
9 replies to this topic
#1
Posted 09 March 2003 - 02:57 AM
#2
Posted 09 March 2003 - 08:57 AM
Have a look at other RPGs. For example my Diabolic Dungeon for the CFX uses a scroll system which is using a very small portion of the map. Or Deathtrap Dungeon might be worth a look.
http://perso.wanadoo.../games_rpg.html
http://perso.wanadoo.../games_rpg.html
#3
Posted 16 March 2003 - 03:56 AM
Can anyone else give me a small code which will make the scroll effect work?
#4
Posted 16 March 2003 - 01:30 PM
I think if someone gives you the scroll code, than he will have to make you the whole game engine and it won't be your game anymore...
#5
Posted 16 March 2003 - 01:43 PM
yeah
#6
Posted 21 March 2003 - 10:29 AM
i tried to do scroll in a game once, it is ultra slow to redraw the screen every time you make a move. (the one exception is down; you can just create an extra line) but when you move in any other direction, it goes super slow and takes 10 minutes just to move accross the screen.
#7
Posted 23 March 2003 - 04:42 AM
Yeh, but that's in the graphics mode
thats why im making it in text mode because its way faster.
the only problem im having is that when i try to make it scroll i can only make one thing move at a time. ie. for scroll i have to make the guy stop moving and the background move. I have done this but can't seem to get the guy to move again.
thats why im making it in text mode because its way faster.
the only problem im having is that when i try to make it scroll i can only make one thing move at a time. ie. for scroll i have to make the guy stop moving and the background move. I have done this but can't seem to get the guy to move again.
#8
Posted 23 March 2003 - 10:49 AM
Casio Basic isn't fast enough to make a decent scrolling game, wether it be in text or graphics mode..
In the old days, computers weren't fast enough to move around complex background either, they used static background screens that only changed when you moved outside it (i.e. Prince of Persia). Why don't you try this concept instead?
In the old days, computers weren't fast enough to move around complex background either, they used static background screens that only changed when you moved outside it (i.e. Prince of Persia). Why don't you try this concept instead?
#9
Posted 23 March 2003 - 12:01 PM
But casio's Basic is so sloooowwwwwwwww !!!
You should program in C-ASM !
even basic is good for progressing
It's your choice !
You should program in C-ASM !
even basic is good for progressing
It's your choice !
#10
Posted 23 March 2003 - 12:03 PM
yeah, you could probably run that type of game on an old pc as well..
that is, with a 1k (2k if grayscale) framebuffer... even old PCs had 320 * 240, 16 colour resolution... wich would make the framebuffer 38k, and also make all graphic routines slower..
point is, as you said, Casio Basic is too slow to do this kind of task, so.. look for alternative methods..
that is, with a 1k (2k if grayscale) framebuffer... even old PCs had 320 * 240, 16 colour resolution... wich would make the framebuffer 38k, and also make all graphic routines slower..
point is, as you said, Casio Basic is too slow to do this kind of task, so.. look for alternative methods..
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