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Jumpmaze - A 2d Maze With Three Dimensions


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#1 tutti

tutti

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  • Calculators:
    FX-9860G SD

Posted 19 December 2006 - 12:16 AM

You are a little O in a three-floor building filled with boxes. You have to navigate to the exit, marked with X, without going through these boxes. To do this, use the directional pad to move around, use Shift to jump one floor up and use Alpha to jump one floor down. Try to use as few steps as possible (jumping counts as a step). At the moment, there are only 2 levels, and after those, the game will bug out. This will be fixed once more levels are added, of course.

And there's a level editor. The cross marks where you are, and the movement is the same as in the game. 0 (zero) will place the player (if you're on the first floor), X will place a box, DEL will delete an object, and EXIT will place the exit. Press EXE to finish and play the level.

There's another thing, though. I've made a new saving system for my games. Instead of saving each game to one matrix, I use only one matrix to permanently store data for all my future games, and the others for temporary storage. List 6 in file 6 is used for indexing. Matrix S is the permanent save data matrix, while matrix T is for temporary storage and for data to be copied to the savedata matrix. The system is based on the block system of many video game consoles, but will function a bit differently.

JumpMaze v0.8: http://h1.ripway.com...ti/jumpmaze.zip
Save system: http://h1.ripway.com/tutti/save.zip
I'd upload in RAR format, but my own computer is being repaired, so I'm using my brother's computer now, and the fewer programs I install there, the better. The files are currently for FX-9860G and compatible calculators, but the programs themselves should work on CFX-9850GC+ and compatibles. I'll upload specific files for those later.

For now, I just want to get some feedback on these two ideas. I'm a bit proud that I managed to get the entire game into two programs, where one is purely for loading level data (which I always think of as more efficient). The save system consists of many programs, though, for the different functions that need to be called.

PS. If you only want the game, put any number except 1 into file 6, list 6, run the game, answer 'no' to creating a save, and don't use the level editor. The game itself doesn't save or load anything, only the editor does.




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