Screen shot:
![Photo](/uploads/av-1238.gif?_r=1172795408)
Alpha Force (alien Invasion) For 9860!
#1
Posted 21 February 2007 - 11:08 AM
Screen shot:
#2
Posted 21 February 2007 - 12:18 PM
![:)](/dot/public/style_emoticons/default/smile.png)
Up goes the standard...
#3
Posted 21 February 2007 - 02:34 PM
Sorry if you don't understand all i wrote, but i'm french and i don't learn english for many years !!!^^
#4
Posted 21 February 2007 - 04:27 PM
In the [Option] submenu there is already a [Speed] adjusterBut it's so fast, you should adapt it slowly !!!
![:P](/dot/public/style_emoticons/default/tongue.png)
#5
Posted 21 February 2007 - 04:39 PM
But I saw the options ^^ !!!
And i would like to know how many level did you do ??? Cause I loose in the 17th level and I found difficulty at this level was ever high, so could you say what happend for the ennemies after level 20 for example, describe their attaks, their new weapons ???
Sorry for my english !!!
![^_^](/dot/public/style_emoticons/default/happy.png)
#6
Posted 21 February 2007 - 05:14 PM
#7
Posted 21 February 2007 - 06:31 PM
#8
Posted 22 February 2007 - 11:03 AM
is possible a version for classpad?
![:rolleyes:](/dot/public/style_emoticons/default/rolleyes.gif)
#9
Posted 22 February 2007 - 02:21 PM
![:(](/dot/public/style_emoticons/default/sad.png)
#10
Posted 23 February 2007 - 02:40 AM
![:(](/dot/public/style_emoticons/default/sad.png)
#11
Posted 23 February 2007 - 04:55 AM
#12
Posted 23 February 2007 - 08:52 AM
You have hinted that you don't use Bdisp_SetPoint_VRAM or Bdisp_DrawLine_VRAM to draw your sprites (mario, etc).
How do you do it? Please PM me!
#13
Posted 23 February 2007 - 10:47 AM
#14
Posted 24 February 2007 - 04:23 AM
#include "fxlib.h" //The function void Bitmap(int x,int y,GRAPHDATA d,unsigned char WriteKind) { DISPGRAPH ss; ss.x=x; ss.y=y; ss.GraphData=d; ss.WriteModify=IMB_WRITEMODIFY_NORMAL; ss.WriteKind=WriteKind; Bdisp_WriteGraph_VRAM(&ss); } // The picture (a clould) const unsigned char ucmay_1[70] = { 0x0,0x38,0x0,0x38,0x0,0x0,0xc4,0x0,0xc4,0x0,0x1,0x2,0x41,0x2,0x40, 0x2,0x1,0xa2,0x1,0xa0,0x2,0x0,0x12,0x0,0x18,0x4,0x0,0x64,0x0,0x64,0x18, 0x1,0x38,0x1,0x34,0x20,0x0,0x0,0x0,0x2,0x40,0x8,0x0,0x8,0x6,0x81,0x20, 0x11,0x20,0x14,0x52,0x90,0x82,0x90,0x8c,0x2d,0x4a,0xd,0x4a,0x8,0x1e,0xb5,0x1e, 0xb5,0x10,0x3,0xe3,0xe3,0xe3,0xe0,}; GRAPHDATA may_1 = {39 /*pict width*/, 14/*pict height*/,(unsigned char*) ucmay_1}; //test it void test() { Bitmap(10,10,may_1,IMB_WRITEKIND_OVER); } int AddIn_main(int isAppli, unsigned short OptionNum) { int key; Bdisp_AllClr_DDVRAM(); test();while(1) GetKey(&key); return 1; } #pragma section _BR_Size unsigned long BR_Size; #pragma section #pragma section _TOP int InitializeSystem(int isAppli, unsigned short OptionNum) { return INIT_ADDIN_APPLICATION(isAppli, OptionNum); } #pragma section
#15
Posted 24 February 2007 - 04:49 AM
![:D](/dot/public/style_emoticons/default/biggrin.png)
#16
Posted 24 February 2007 - 05:31 PM
![:blink:](/dot/public/style_emoticons/default/blink.png)
![:blink:](/dot/public/style_emoticons/default/blink.png)
how do you construct the bmp exactly, i mean how do you get the 0x38,0x0 sequence? do you use a bmp to asm converter?
i found this program that somhow does it
http://www.sxlist.co...vert/bm2tbl.htm
is this a good tool for it?
#17
Posted 24 February 2007 - 06:32 PM
#18
Posted 25 February 2007 - 05:19 AM
![:)](/dot/public/style_emoticons/default/smile.png)
#20
Posted 04 March 2007 - 10:37 AM
#21
Posted 04 March 2007 - 11:56 AM
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