That would be nice
Tutorials For 9860g Add-ins
#1
Posted 03 March 2007 - 05:12 PM
That would be nice
#2
Posted 03 March 2007 - 06:10 PM
then you can start learning casio c
After you learned C and are learning casio c use the source code of games to learn, use the PDF's from casio for the right syntax
On Casiokingdom there are some C-code snippets, pong from kucalc is quite simple to understand and has the source included.
#3
Posted 04 March 2007 - 12:38 AM
Menno is right. Look for free C tutorials on the web. Once you mastered that, then read the manuals that go along with the fx-9860 SDK. That is probably the best way to learning how to use the SDK. Also my Pong game includes simple source code that you could learn from: http://www.casiocalc...?showtopic=3145
#4
Posted 06 March 2007 - 05:16 PM
i now a bit like if, while, for,... is that enough?
#5
Posted 06 March 2007 - 05:35 PM
then you know what you must know
as if we could know what you know based on one sentence
#6
Posted 08 March 2007 - 06:40 PM
and I have much (boring) praxsis (i dont know whether this is right english
but it would be useful if someone write a tutorial (so i must not read the PDF's)
Horrowind
#7
Posted 09 March 2007 - 04:28 PM
it is like :r-t-f-m:
just read it because the syntax of casio C is different then standard C
#8
Guest_Khairy_*
Posted 09 March 2007 - 05:39 PM
Now i want to pick on this SDK. so I have to learn again
Your advice is this: Read up on C+ tutorials, then read Casio SDK C document, then try some program. Is that OK? Anything else I can do to learn faster?
Do I read up C or C++ tutorials? I read some tutorials and I found that there are many differences in C
I am ok with Casio Basic but in writing big program Basic is worthless, so SDK is more useful.
Some idea on how to procedd better would be nice, thanks.
#9
Posted 09 March 2007 - 09:17 PM
why isnt there anything on the display?
int AddIn_main(int isAppli, unsigned short OptionNum)
{
#include "fxlib.h"
unsigned int x,y;
x=3;
y=3;
while(GetKey("KEY_CTRL_EXE")){
if(IsKeyDown(KEY_CTRL_UP)&&x!=1) {x=x-1;}
locate(x,y);
Print((unsigned char*)"T"); <-??????
}
return 1;
}I want to build a game where i can move a "T".
#10
Posted 09 March 2007 - 09:26 PM
Is it possible to open an Add-In from a Add-In/from the SD-Card?
#11
Posted 10 March 2007 - 01:29 AM
I have a problem:
why isnt there anything on the display?
I want to build a game where i can move a "T".
Try my code:
int AddIn_main(int isAppli, unsigned short OptionNum)
{
unsigned int x,y,key;
x=3;
y=3;
while(key != KEY_CTRL_EXE) {
Bdisp_AllClr_VRAM();
if(IsKeyDown(KEY_CTRL_UP)==1)
{
y = y - 1;
}
if(IsKeyDown(KEY_CTRL_DOWN)==1)
{
y = y + 1;
}
if(IsKeyDown(KEY_CTRL_RIGHT)==1)
{
x = x + 1;
}
if(IsKeyDown(KEY_CTRL_LEFT)==1)
{
x = x - 1;
}
if(y <= 1)
{
y = 1;
}
if(y >= 8)
{
y = 8;
}
if(x <= 1)
{
x = 1;
}
if(x >= 21)
{
x = 21;
}
locate(x,y);
Print((unsigned char*)"T");
GetKey(&key);
}
return 1;
}Press
Another Question:
Is it possible to open an Add-In from a Add-In/from the SD-Card?
No, but you can write a add-in that reads data from the SD card.
If you need more help just ask me.
#12
Posted 12 March 2007 - 07:05 PM
There are tutorials for Casio Basic, but there are no tutorials for Casio C.
There are users, who don't want to read the PDFs (like me
so i tell you the request:
so i understand more
#13
Posted 29 August 2011 - 06:07 PM
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