Arkanoid Version3
#1
Posted 30 April 2007 - 11:34 AM
April 30 2007 by Menno
Arkanoid/Breakout clone. Release version 3. This gamer features infinite levels, 5 speedsettings, a pause button, a teacher/boss button and 8 different bonus/ powerups. I did a complete remake after the CasioKingdom contest. I took the jury's comments serious and tried to complete the game as they suggested .
Buttons:
EXE = Do, start
Arrow up = fire ball
arrows left/right = move paddle
shift = boss/ teacher button (F1 exits)
optn = pause game
exit = exit game
Power-ups:
Heart = extra life
Skull = lose a life
10 = ten extra points
S = Slow paddle
F = fireball, breaks through all bricks
M = Magnetic bat
L = Long bat
N = goto next level
every time you level up you gain a life
there are 5 fixed levels, after that the levels are generated random.
Have fun
Menno
#2
Posted 03 May 2007 - 09:43 AM
I want to ask how you (and other) could make addins for FX-9860?
#3
Posted 03 May 2007 - 04:36 PM
come to casiokingdom for more code snippets and stuff
#4
Posted 03 May 2007 - 06:06 PM
#5
Posted 31 May 2007 - 01:37 PM
Finally it is finished I completely revised Arkanoid. It now features 10 different bricks and one brick representing the power-ups. The game has been changed in quite a few ways.
First and most important change is the fact that multiple power-ups can drop at the same time. Also more power-ups can be activated at the same time, so you can have a long bat that is magnetic. Also each power-up has its own countdown counter. Every active power-up is shown in the right corner below (a L for long pad, M for magnetic pad, F for fireball, S for slow ball).
Another addition is the aiming mode, every time the ball is stopped (entering a new level, starting a new life and in magnetic mode) you can aim the ball using the up and down arrows.
Oxinabox requested an extra âAre you sureâ dialogue when exiting the game, so that has been added also.
There are 7 designed levels, after that the levels are generated random, so the levels are infinite.
Key map:
EXE: Goto next screen
EXE: Fire Ball
UP/Down: Aim ball
Left/Right: Move pad
Menu: Exit dialogue (exit key exits, EXE returns to game)
VARS: overall gamespeed (specially for CPUSPEED users)
OPTN: Pause screen
SHIFT: Teacher/Boss screen (from here you can also shut down the calc)
AC: cheat to next level (all points of the previous level are added)
Power-up:
Heart: extra life/pad
Skull: lose life/pad
P: 100 extra points
L: extended pad
M: magnetic pad
S: game slows down
F: fireball
N: skip to new level
The power-ups have been changed to,
âfireball modeâ every block value is added to the points (in the previous version youâd get 1 point for every block destroyed)
âPâ in the previous version youâd get 10 points, now you get 100
âNâ when going to next level, all the remaining points of the skipped level are added. (the AC button causes the same effect)
âSâ in the previous version only the pad slowed down, now the whole game slows down.
I hope you all enjoy it
And, again please rate my games, I like ratingsâ¦.
Download:
http://www.casiocalc...amp;load_that=1
More infos also on:
Click to go to download
#6
Posted 31 May 2007 - 02:50 PM
I do not mean to offend you, but the whole registration model of ck and you only uploading your games there
seems a lot like advertising to me (even more so since we have our own file sharing). Please refrain from posting these
or give us permission to upload your files to the filesharing ourselves (if it is too much work for you) and then update your links.
We do have nothing against other forums, but we do not need people who force our members and readers to register elsewhere.
Please respect that. Thanks.
#7
Posted 31 May 2007 - 03:20 PM
but if you are not interested, it is allright with me, i will not inform about updates or new games anymore.
#8
Posted 31 May 2007 - 03:23 PM
I don't say we are not interested. Its just very user unfriendly to require registration.
Just look at cks stats. 3000 users (twice as many as UCF) and 5000 posts (an eight of UCFs) ... where might this massive amount of users come from.
But if you give permission to upload it to the FS (giving credit to you of course!) then everything is fine with me
#9
Posted 31 May 2007 - 03:32 PM
thats not what I said.
I don't say we are not interested. Its just very user unfriendly to require registration.
Just look at cks stats. 3000 users (twice as many as UCF) and 5000 posts (an eight of UCFs) ... where might this massive amount of users come from.
But if you give permission to upload it to the FS (giving credit to you of course!) then everything is fine with me
I don't care about user amounts at all, what i do mind is user ratings, and in that respect the model of CK is what i like, also black is my kind of color
But in all respect, all my software is free from any rights, i made it and thats it. I do not care where and who uploads it at all. I have a similar deal (i hope (i dont understand french to well wehehehehehe )) with jeuxcasio and with CasiGo. What i would like is when you guys upload to UCF is that you redirect to the thread conceirned. So it is clear for me what eventual bugs are and i don't have to wander around twelve different sites before i know if someone has found a problem, bughunting is very intensive work (like in casio billiards) and my time is very limited ( i have a fulltime job and a wife).
#10
Posted 31 May 2007 - 03:36 PM
#11
Posted 31 May 2007 - 03:37 PM
also then there should be a possibility to download it without registration.
This is actually my only point of critics. Do not require registration
and I'm fine with linking to ck. Else I do not actually like it
ok. I updated it.
#12
Posted 31 May 2007 - 04:11 PM
#13
Posted 31 May 2007 - 04:21 PM
PM me, post, continue topics, do as you like. I watch the forum anyways. Link to CK if you like. I will then get the update, put it in the FS and modify your post so it has the link to the fs as a download link in addition to your ck link. Is this fine with you?
#14
Posted 31 May 2007 - 04:25 PM
i am glad, cause programming games is just a hobby for me, and if other people like my games, the more it makes me happy. I do not program games to get into problems with anyone whatsoever... And i like UCF so getting into a fight with an admin/mod was the least i was hoping to get
#15
Posted 31 May 2007 - 04:29 PM
#16
Posted 01 June 2007 - 12:26 PM
- AC no more skips to next level, now you can choose your start level at the beginning
- thicker pad
- slow powerup now only slows down pad
- cosmetics
*edited by huhn_m*
Download from Filesharing: http://www.casiocalc...amp;load_that=1
Also more information on:
Casio Kingdom
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