hey

thanks
1) No problem, i am still tweaking the model it is all a compromise between processing time and natural movement. (long story but collision checking is an processor intensive task, each ball knows which ball it has been colliding with the last instance, when they are apart from eachother more than 2 times the radius of a ball they forget it, this works in 95% of the cases, i could get it to 99% but then i need to tweak some more to keep the game flow natural).
1b) I know about that problem and i am still thinking about a solution for that one. if i am getting you right you mean when the white ball has been pocketed and there is a black ball on the line of placement you can locate the white ball inside a black ball, that problem will be tackled though, I am just wondering how to solve it, i guess i will just force the white ball in a different position when that occurs, or i could give a signal like "illegal white ball placement, try again sucker"
2) I havent seen that effect yet, i have played it a couple of times, bughunting (i should get myself a Discovery series now i think of it, like Rex, Menno's bughunting adventures

wehehehe

okay okay, not that funny)
3) I made the game for untweaked cpu's, you must understand i cannot include every possibility now with kucalc's CPU overclock util. In the most positive way ment, you are not supposed to play the game on an overclocked cpu. I wonder though, do you still see the white ball moving, because i limited the speed of movement after making the game on the SDK (on a computer it was all very see-able, but playing it on my calc i wondered where the white ball went, and then i knew, it was there but moving so fast you could faintly see it....)
Then about updates, there are some changes comming (not this weekend though):
- 2 side holes as an option
- the possibility to choose 4,6 or infinite whiteballs
- carambole billiards
planned bugfixes:
- a tweaked collision checking mechanism, (extra prevention of intercollision and prevention of balls moving into eachother)
- the whiteball placing problem.
And to you all, please report problems or idea's you have, i need user input