Posted 04 April 2009 - 05:19 PM
I don't want to scroll around in the field, because there shall be at least two characters which are controlled by human players (a character controlled by the calculator would probably slow down the game and it would be bigger than 11 KB). But these characters shall be visible everywhere, so if one of them is in the top left corner and the other one is in the bottom right corner, screen scrolling wouldn't help. I could divide the screen, but then I would have to write my own (space wasting) screen scrolling routines which only scroll parts of the screen, and the MLC online documentation says that MLC programs shouldn't be bigger than 11 KB.Â
The only thing I want to know is if the detection routine works on all MLC interpreters. It shall help the user to find the best size of the field. I could test it on AFX (works well) and 9860 (my brother has one, but he didn't try the routine till now) only.