Screen Size Detection
Posted 22 March 2009 - 10:50 AM
#PIXL .0 %TMP .2
#PIXT .0 %TMP %TMP2
For vertical detection I use a similar routine.
Do MLC interpreters on some calculators store the color of pixels outside the visible screen? On these calculators my game would probably hang up.
Posted 22 March 2009 - 03:56 PM
There is currently no command for detecting screen sizes. However, I think it would be safe to assume that other calculators support 128x64, which is what resolution the AFX has.
Posted 23 March 2009 - 12:23 PM
The game I'm writing is a bomberman game, so the automatical screen size detection is needed because the characters should be seen by the players who are controlling them (the game currently has many bugs, so I will need some time to find and correct them, but when I'm ready, I'll upload it to the filesharing).
Posted 01 April 2009 - 05:59 AM
Posted 04 April 2009 - 05:19 PM
The only thing I want to know is if the detection routine works on all MLC interpreters. It shall help the user to find the best size of the field. I could test it on AFX (works well) and 9860 (my brother has one, but he didn't try the routine till now) only.
Posted 04 April 2009 - 11:43 PM
Also, the 11KB thing would be a problem.
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