
About Image Files
#1
Posted 24 May 2009 - 08:42 AM
#2
Posted 24 May 2009 - 10:12 AM
Regards,
#3
Posted 24 May 2009 - 12:10 PM
#4
Posted 24 May 2009 - 12:57 PM
As I said before, an awful lot of hassle
Regards
#5
Posted 01 June 2009 - 09:04 AM


#6
Posted 02 June 2009 - 06:04 PM
(OPT RCLPICT)
#7
Posted 11 June 2009 - 02:23 PM
There are some converters available to convert 128x64 (and that size only) black and white (monochrome) bmp files to G1M that can be opened on the calculator by calling them from the graph menu
(OPT RCLPICT)
can you tell more about this please
#8
Posted 15 June 2009 - 09:37 AM
Also, RCLPict is used to show a picture that was previously saved using StoPict. They are saved in Primary Memory, therefore its space is quite limited.
Edited by E_net4, 20 June 2009 - 03:34 PM.
#9
Posted 15 June 2009 - 11:53 PM
#10
Posted 16 June 2009 - 11:17 AM
Edit: Go check it out.

Edited by E_net4, 17 June 2009 - 10:39 AM.
#11
Posted 17 June 2009 - 02:21 PM
can you tell more about this please
I have to link to another site because the author of the program hasn't uploaded this program to UCF.
You can download a fileconverter here
Convert an image to monochrome bitmap. The file should be 128*64.
Select the BMP to G1M configuration in the program. Press GO and find the converted file.
Save the G1M file as PICT1 ~ PICT20.
You can put it on your calculator with the fa-124 and view it by entering the GRAPH menu and pressing



I could also write you a program to show plain (monochrome) BMPs on your calculator, but it would be a bit unhandy for you, since you'll need 2 add-ins for that.
»Distortion«
Edited by Distortion, 17 June 2009 - 02:22 PM.
#12
Posted 18 June 2009 - 01:26 AM

* vanishes *
#13
Posted 18 June 2009 - 04:03 AM
tbh.. Ive been checking the timestamp on some of your older posts.. and seeing how close they are to todays date :S
I miss you man..
I know that was offtopic... still It was necessary..

So you can make greyscale images now , eh.. I really should get into Rev-FX.. and try out this spritestudio thing
#14
Posted 19 June 2009 - 06:11 AM
@junior: Sorry about the SpriteStudio, I've changed the link and updated it so you can now download it: http://www.casiocalc...-v1?load_that=1. Have fun making grayscale images!
![]()
* vanishes *
hi kukalc, i download it but when i double click exe file in winxp it says "this application could not start because the application configuration is incorrect. to resolve the problem, you should re-install the application". what is the problem you say? thanks..
#15
Posted 20 June 2009 - 02:36 AM
I have to link to another site because the author of the program hasn't uploaded this program to UCF.
You can download a fileconverter here
Convert an image to monochrome bitmap. The file should be 128*64.
Select the BMP to G1M configuration in the program. Press GO and find the converted file.
Save the G1M file as PICT1 ~ PICT20.
You can put it on your calculator with the fa-124 and view it by entering the GRAPH menu and pressing
OPTN' /> ,
F1' /> PICT,
F2' /> RCL, and enter the desired number.
I could also write you a program to show plain (monochrome) BMPs on your calculator, but it would be a bit unhandy for you, since you'll need 2 add-ins for that.
»Distortion«
hi it says image must be 1086 byte but mine is always 1088, so it gives error, what is wrong??
#16
Posted 20 June 2009 - 03:36 PM
Hope that helps.

#17
Posted 20 June 2009 - 07:00 PM

#18
Posted 22 June 2009 - 09:32 AM
PLEASE SOMEONE HELP!!!
Edited by junior, 22 June 2009 - 01:41 PM.
#19
Posted 23 June 2009 - 03:38 AM
. Image file is 128x64 OR 128x128
. Image file is a monochrome (black and white) bitmap
. Selected "G1M(FX-9860G-Picture) <--> BMP(128x64/128x128;b/w); mode in the "pfx9860g" program
Here is a test 128x128 monochrome bitmap that works:

EDIT: Interesting.. It looks like the program automatically made my 128x64 bitmap into a 128x128 image. Thats the reason for that white space at the bottom

Hope that helps. Post if you have any more issues. Alias
Edited by alias4399, 23 June 2009 - 07:59 AM.
#20
Posted 23 June 2009 - 08:07 AM
.Picture files always contain two 128x64 bitmaps, which get overlayed when displayed.
.Capture files contain one 128x64 bitmap only.
Therefore I THINK that means you can use 128x64 OR a 128x128 monochrome bitmap for creating a picture file (and the bottom half doesn't have to be blank!), though you MUST use a 128x64 mono bitmap for creating a capture file.


Edited by alias4399, 23 June 2009 - 08:16 AM.
#21
Posted 23 June 2009 - 01:22 PM

#22
Posted 23 June 2009 - 06:29 PM
#23
Posted 24 June 2009 - 09:00 AM

you're welcome, Junior

and .. SIXTY THREE?!
Wow..

Could you do it by saving them as .GIM's in storage memory and then accessing them (1 by one or whatever... just not all at once) with the LOADER addin ?
Edited by alias4399, 24 June 2009 - 09:01 AM.
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