How To Make A 3d Game
#1
Posted 25 August 2011 - 01:48 PM
#3
Posted 14 March 2012 - 09:04 PM
Could someone explain to me the basics of making a 3D game(FPS - first person shooter)? I want to do it in fx/afx Lua (when it comes out).
Re: Doing it in lua: There;s absolutely no wayyou'd be able to get above maybe 2 fps in lua. You have to do this in C, preferably asm.
You may want to check out this wikibook on 3d engine design. You could also try to get in touch with AaroneusTheGreat from tifreakware, author of Dead on Arrival (A 3d FAT engine for the TI-89). He could probably give you some tips on what he did.
Edited by Forty-Two, 14 March 2012 - 09:28 PM.
#4
Posted 24 March 2012 - 07:11 PM
#5
Posted 26 March 2012 - 06:36 PM
#6
Posted 26 March 2012 - 09:18 PM
I was going to do it in luaFX, would that be too slow? If so, I am learning C slowly but surely so I could try it in C too.
If you think an fps of 2 is fine, then go for it.
#7
Posted 26 March 2012 - 09:43 PM
#8
Posted 26 March 2012 - 10:31 PM
I played a BASIC 3D maze game (wireframe) and it had about 2fps.
You weren't shooting anything, were you.
#9
Posted 27 March 2012 - 01:49 PM
You weren't shooting anything, were you.
Ah, I see. Ok, I guess I'll do it in C. And thanks for the resources!
#10
Posted 29 March 2012 - 02:25 AM
Ah, I see. Ok, I guess I'll do it in C. And thanks for the resources!
'Welcome. I'd like to get involved in something like this once I get my cross-compiling setup set up.
#11
Posted 29 March 2012 - 01:42 PM
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