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How To Make A 3d Game
Started by
flyingfisch
, Aug 25 2011 01:48 PM
10 replies to this topic
#1
Posted 25 August 2011 - 01:48 PM
Could someone explain to me the basics of making a 3D game(FPS - first person shooter)? I want to do it in fx/afx Lua (when it comes out).
#3
Posted 14 March 2012 - 09:04 PM
flyingfisch, on Aug 25 2011, 09:48 AM, said:
Could someone explain to me the basics of making a 3D game(FPS - first person shooter)? I want to do it in fx/afx Lua (when it comes out).
Re: Doing it in lua: There;s absolutely no wayyou'd be able to get above maybe 2 fps in lua. You have to do this in C, preferably asm.
You may want to check out this wikibook on 3d engine design. You could also try to get in touch with AaroneusTheGreat from tifreakware, author of Dead on Arrival (A 3d FAT engine for the TI-89). He could probably give you some tips on what he did.
Edited by Forty-Two, 14 March 2012 - 09:28 PM.
#4
Posted 24 March 2012 - 07:11 PM
I was looking at the FAT documentation, and I came across this Raycasting Tutorial. It has lots of information on the subject, and walks through how something like this would be done.
#5
Posted 26 March 2012 - 06:36 PM
I was going to do it in luaFX, would that be too slow? If so, I am learning C slowly but surely so I could try it in C too.
#7
Posted 26 March 2012 - 09:43 PM
I played a BASIC 3D maze game (wireframe) and it had about 2fps.
#11
Posted 29 March 2012 - 01:42 PM
I'm going to wait until the C tutorial that AHelper (and I think someone else) is making is done before I start any big projects.
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