I've been doing some Basic coding on the Prizm, successfully porting some programs from TI calcs and writing some of my own. I'm trying to find out some way to work around some instructions, so I have questions for the gurus:
-Any ideas on how to go about programming the "angle" instruction from TI on an equivalent for the Prizm? Example: Y=cos angle(0,2*pi*F*L)
-Any way to get a complex number in a variable? In TI calcs you can have "A=(R1,2*pi*F*L)"
-Any other suggestions on how to work with complex number notation in a program?
Also, which is the fastest way to plot dots in a Prizm? I noticed the "IF-then" instructions are very slow, as well as the loops, or is this a limitation of the built in BASIC?
Thanks
Edited by Thanos_of_MW, 31 December 2011 - 05:48 PM.