[prizm] Overclocking/underclocking Utility
#1
Posted 02 April 2012 - 02:46 PM
Author: Ashbad
Pover
The Prizm can finally be overclocked, or underclocked, at will! Want to play a game faster? Want to slow down operations to save your battery life a bit? Now you can overclock up to 87MHz, or underclock to as low as 3.6 MHz at the touch of a few keys! A very handy, small utility (under 30KB for the add-in), pick it up today and have even more control over your device!
It's not very graphical right now, but functionality wise you can completely control the PLL circuit. I'll probably add something the ICLK circuit division ration later, but I still haven't tested much with that. Also, I'll probably let KermM go freestyle with giving it a nice GUI or something.
Practical Uses:
:: Go to 87MHz, and play Gravity Duck with no timing issues, and a good framerate
:: Slow down to 43 MHz during the day in school, to save your battery even more
:: Play your BASIC games faster!
:: Fix your speed quickly if an add-in tampers with the speed in a non-courteous way
:: Go down to 3.6 MHz on your friend's calculator to play a mean little joke 8)
Download
http://www.casiocalc...m-o?load_that=1
#3
Posted 05 April 2012 - 12:01 PM
you used compression in the images? what is the bitrate of the images, 16bits, 8 bits or 4 bits?I've updated Gravity Duck, and it overclock to 94.3MHz itself now
the game even with lots of images was very small!!!
#4
Posted 07 April 2012 - 05:58 PM
Yes, I use a color-palette compression without which I would not have enough memory. (8bpp)you used compression in the images? what is the bitrate of the images, 16bits, 8 bits or 4 bits?
the game even with lots of images was very small!!!
The game was 100kB in first beta with just the game engine, now it's 240kB with menu and intro/ending movies
#5
Posted 07 April 2012 - 06:23 PM
Yes, I use a color-palette compression without which I would not have enough memory. (8bpp)
The game was 100kB in first beta with just the game engine, now it's 240kB with menu and intro/ending movies
Wow, that looks nice! Reminds me a bit of gravitar, though I don't think that's had an update for several months.
#6
Posted 22 April 2012 - 03:35 PM
#7
Posted 23 April 2012 - 05:06 PM
I edited the first post for you. As I said, I did not even think.... sorry.
#8
Posted 23 April 2012 - 09:10 PM
#9
Posted 24 April 2012 - 02:44 PM
I'll do that from now on. Thanks. And sorry to anyone who was affectedGotta be careful when cross-posting these things. I find that quoting works the best.
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