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Competition progress
#1
Posted 01 September 2003 - 02:17 PM
So I'd like to know what is the progress of the game developement of all participants.
Ofcourse, do not say what your game will be just mention about the progress and your feelings about finishing the game.
I am mostly interested in C/ASM category, but Basic programmers can reply too.
My developement state:
90% main game engine (essential stuff)
80% graphics
10% minor game code
0% game menus
0% quality assurance
I am quite sure that game will be finished on time (before december). I need do all those less important, but still quite affecting the gameplay stuff.
Roeoender.
#2
Posted 01 September 2003 - 04:06 PM
#3
Posted 02 September 2003 - 08:06 AM
BTW: which one rates better: 1) originality or 2) story line (rpg)
#4
Posted 02 September 2003 - 10:14 AM
Think I'll get it. graphics are 40% Done.
Stats:
Engine: 15%
Graphics: 40%
Storys&Maps: 0%
System drivers: 80%
Menus: 40%
QA: Done while dev. so till now: 95% (some minor bugs)
Overall: 20-25%
#5
Posted 03 September 2003 - 12:15 AM
Casio has had my calc for over a month and now that I finally have it back I have to send it back in to get my OS back
![:(](/dot/public/style_emoticons/default/sad.png)
![:)](/dot/public/style_emoticons/default/smile.png)
#6
Posted 03 September 2003 - 09:50 AM
#7
Posted 03 September 2003 - 09:59 AM
#8
Posted 03 September 2003 - 07:09 PM
#9
Posted 05 September 2003 - 08:14 AM
There were more participants, please reply.
Roeoender.
#10
Posted 06 September 2003 - 01:44 PM
![:)](/dot/public/style_emoticons/default/smile.png)
I'm now concentrating on multiplayer mode !!
Graphic Engine (Mx2D v3) ............... 100%
Extern Objects Handling ................. 100%
Sprites ............................................ 100%
Ennemies ........................................ 100%
Animations ...................................... 100%
Map Generator ................................ 100%
Interface ......................................... 15%
Cheats ............................................ 0%
Solo Mode ....................................... 100%
Link Mode ........................................ 55%
Mini-Games ...................................... 10%
---------------------------------------------------------
OverAll ............................................. 73%
#11
Posted 06 September 2003 - 03:21 PM
And good to know that you want to push the technology barrier a bit further.
![:D](/dot/public/style_emoticons/default/biggrin.png)
-------------------------------------
List of participating members:
BASIC Catagory:
casiokingdom
betoe
bob vila
_BW_
Brazzucko
Fantasy
Spank
rjstephens
Nanard (classpad)
ASM/C:
AlephMobius
Zan
Roeoender
huhn_m
X-thunder28
C@siomax
superna
Rigel
Endi
Hey, people report!
Roeoender.
#12
Posted 06 September 2003 - 03:33 PM
![:D](/dot/public/style_emoticons/default/biggrin.png)
![:D](/dot/public/style_emoticons/default/biggrin.png)
#13
Posted 06 September 2003 - 03:46 PM
![:greengrin:](/dot/public/style_emoticons/default/greengrin.gif)
Respect,
Roe*.
#14
Posted 07 September 2003 - 06:01 AM
The competition sure is intense!
#15
Posted 07 September 2003 - 06:44 AM
#16
Posted 07 September 2003 - 06:48 AM
#17
Posted 07 September 2003 - 06:50 AM
#18
Posted 07 September 2003 - 07:00 AM
#19
Posted 07 September 2003 - 07:13 AM
Mine will be multiplayer too. (in fact it will only be multiplayer but have a TSR as BOT ... )
Fixed some mjor problems with the game engine ... so update:
Engine: 25%
Graphics: 50%
Storys&Maps: 5%
System drivers: 85%
Menus: 40%
QA: Done while dev. so till now: 90% (some more minor bugs)
![:)](/dot/public/style_emoticons/default/smile.png)
Overall: 25-30%
#20
Posted 07 September 2003 - 07:19 AM
![;)](/dot/public/style_emoticons/default/wink2.gif)
#21
Posted 07 September 2003 - 07:20 AM
![:D](/dot/public/style_emoticons/default/biggrin.png)
#22
Posted 07 September 2003 - 07:22 AM
.. but it works on the AFX if you program in ASM/Cremember, that using the send( and Recive( command wont work from calc to calc, only from calc to Pc, or calc to casio printer. sorry, to put a downer on your plans
![:)](/dot/public/style_emoticons/default/smile.png)
#23
Posted 07 September 2003 - 01:41 PM
#24
Posted 07 September 2003 - 01:47 PM
#25
Posted 07 September 2003 - 01:55 PM
in BASIC and you would need a GOOD sync since basic is simply too slow...
#26
Posted 07 September 2003 - 08:22 PM
![:lol:](/dot/public/style_emoticons/default/laugh.png)
![:D](/dot/public/style_emoticons/default/biggrin.png)
#27
Posted 08 September 2003 - 06:06 AM
![:D](/dot/public/style_emoticons/default/biggrin.png)
It would be even better if people that make BASIC games for the comp check if their game works good on other models (I have AFX and long ago, before C/ASM "era" I wanted to see some of the Basic games but those that was made on CFXs didn't work correctly).
Ofcourse you are not obligated to do it (working on your model is sufficient for the comp).
In another topic you can discuss the incompatibilities of BASIC between models.
Roeoender.
#28
Posted 01 November 2003 - 06:02 PM
A lot of people in Basic category have not submited their games.
Can you tell us how far you were/are in dev. process? Just for curiosity.
And the asm/c (like me) can reply too.
Engine: 40%
Graphics: 70%
Storys&Maps: 5%
System drivers: 95%
Menus: 80%
Mouse & Keyboard handler: 100%
Computer Applications: 95%
Networking: 60%
QA: Done while dev. so till now: 95% smile.gif
Overall: 60%-70%
I have to say that my game will probably only be multiplayer at release date (1.12.2003) since
i won't have enough time to code the ai.
Anyways the ai is an externel program. Anyone can write his own when i say you the specs.
I'll make the plugin interface till the final version.
PC Applications include till now: Graphics Editor (Tiles Editor) and MAP editor. They both work fine.
Executable size: ~37KB
Compressed size: ~9KB
Current Version: 0.24
Last stable version: 0.24
Latest changes: 01.11.2003
#29
Posted 02 November 2003 - 05:26 AM
#30
Posted 02 November 2003 - 02:56 PM
![:banghead:](/dot/public/style_emoticons/default/banghead.gif)
![:cry:](/dot/public/style_emoticons/default/cry.gif)
![:)](/dot/public/style_emoticons/default/smile.png)
#31
Posted 02 November 2003 - 03:04 PM
BTW: Do you have Yr11 exams soon?
#32
Posted 02 November 2003 - 03:07 PM
and by exams do you mean finals? because those arnt until almost thanksgiving but i have tests all the time
![:profanity:](/dot/public/style_emoticons/default/profanity.gif)
#33
Posted 02 November 2003 - 08:10 PM
Graphics Engine: 50%
Game Engine: 20%
Graphics: 0%
Maps: 0%
Menus: 0%
![:nonono:](/dot/public/style_emoticons/default/nonono.gif)
#34
Posted 02 November 2003 - 08:12 PM
#35
Posted 03 November 2003 - 11:56 AM
#36
Posted 03 November 2003 - 02:08 PM
![:lol:](/dot/public/style_emoticons/default/laugh.png)
![:ph34r:](/dot/public/style_emoticons/default/ph34r.png)
NOTE: Why doesn't my signature work, It's on Crimson's server, same as other members? It stays there for a day and then gets wiped off.
#37
Posted 03 November 2003 - 02:27 PM
#38
Posted 03 November 2003 - 03:24 PM
#39
Posted 03 November 2003 - 03:41 PM
#40
Posted 03 November 2003 - 08:01 PM
![:D](/dot/public/style_emoticons/default/biggrin.png)
![:banghead:](/dot/public/style_emoticons/default/banghead.gif)
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