Draw speed in AFX 2.0+
#1
Posted 11 September 2003 - 03:33 AM
Can I solve this problem ?
Thanks
#2
Posted 11 September 2003 - 03:41 AM
way to fix it
#3
Posted 11 September 2003 - 05:00 AM
Anyway plotting bigger sprites (more than 5x5) in Basic is pointless.
Roeoender.
#4
Posted 11 September 2003 - 11:14 AM
#5
Posted 11 September 2003 - 01:52 PM
Box and Car NO ! I don't want it !one of the game called "Trabant rally" used a box (4points coinnected by 4lines, isn't it familiar to something? ) to represent a car
I think that I must use asm/c programming ! Yes ?
#6 Guest_Bytefish Productions_*
Posted 11 September 2003 - 01:57 PM
So you better learn ASM/C.
and please dont post "what do you mean?" now....
#7
Posted 11 September 2003 - 02:03 PM
How I learn ASM/C ?As you see above, that's the only way to make fast grafical Games.
So you better learn ASM/C.
#8
Posted 11 September 2003 - 07:42 PM
#9
Posted 12 September 2003 - 07:36 AM
#10
Posted 12 September 2003 - 11:58 AM
To prevent this you can also select the compiler to compile 80186 Code (or 80286). Don not use progs like
MS Visual C++ since they only compile windows code.
#11
Posted 12 September 2003 - 12:00 PM
C and C++ are nearly identical, I've been in my advanced C class 3 weeks and I still haven't learned anything new.
#12
Posted 12 September 2003 - 06:56 PM
First C++ implemetations (called CFront) were just a shell scripts that translated C++ code to normal C code and then compiled it with normal c compiler.
You surely don't have to worry that C++ will put some 386 instroctions, C++ is as suitable as C for the calc programming because it tends to generate larger and slower progams (unless you try hard). Moreover making a C++ program needs more planning (deciding classes and it's tasks) which is not necessary for small programs like those that are made for the calcs (BTW <{GNULINUX}> kernel was written in C not C++).
Roeoender.
#13
Posted 13 September 2003 - 05:57 PM
#14
Posted 16 September 2003 - 07:23 AM
#15
Posted 16 September 2003 - 01:10 PM
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