![]() BASIC Category:
ASM/C Category:
![]() ![]() ![]() The results page will be created very soon, and as for the prizes, the @ucnetwork mail won't be available since 2072 will own the domain next July. You could download the games by clicking on their names. Congratulations everyone, and hope to have more non-quitting-in-the-middle competitors to get better results and games/programs in next competitions. Have fun everyone. ![]() ![]() 2072 - CrimsonCasio - Mohamed |
COMPETITION RESULTS!!!
#1
Posted 07 January 2004 - 07:12 PM
#2
Posted 07 January 2004 - 07:21 PM
===edit====
i almost forgot, are all of the basic games AFX compatable? if they are, you will be keeping me occupied for a long time





#3
Posted 07 January 2004 - 08:05 PM
congrulation for the others participant !
i explain the scoring system : more you are at the center more your score up that all !
#4
Posted 07 January 2004 - 08:50 PM

#5
Posted 07 January 2004 - 09:25 PM

Brazzucko you game is beautiful, but There is a little bug in the .cat provided: you have to modify the first "GetKey"...
Roe: I'm impressed
#6
Posted 07 January 2004 - 09:43 PM

#7
Posted 08 January 2004 - 12:11 AM
btw: i fixed the spelling error on the graphics.
andy: the games should all be AFX compatible. though sprite and minigames both have color so you may lose out on some of the graphical effects.
#8
Posted 08 January 2004 - 01:22 AM
But as you can imagine it was VERY limited, but by definition it still was a flight simulator

Congrats Roe and Brazz, very nice! I can't wait to try out the games myself, now just need to figure out where I put my AFX

#9
Posted 08 January 2004 - 02:22 AM
btw can i change my avatar back to my original one, and place the award in my sig, thx
also, i was wondering: what's the difference between runner up and 2nd place?
Edited by casiokingdom, 08 January 2004 - 02:39 AM.
#10
Posted 08 January 2004 - 09:16 AM
#11
Posted 08 January 2004 - 09:37 AM

and yes, if you want you can put anything in your avatar and put the graphic in your sig.
#12
Posted 08 January 2004 - 01:11 PM
btw: does 2nd place receive the prizes too?
=========EDIT===========
I changed my avatar back as how it was in the past. i like my chess piece. i think avatars individualise a member.

Edited by casiokingdom, 08 January 2004 - 01:56 PM.
#13
Posted 08 January 2004 - 02:51 PM
Yes, just search for the prizes topic, it's unpinned, and the last post was way too old, so you'll find it at the bottom of the posts.btw: does 2nd place receive the prizes too?
Just search for it!
Oh, and winners starting to look for their prizes.


#14
Posted 08 January 2004 - 06:12 PM

Some history:
When I was younger I bought computer mainly to play flight simulation games
(and just by "accident" I became interested in programming).
First I played fs for 8bit computers:
Fighter Pilot (by Digital Integration - still alive)
and Tomahawk - for a long time the most realistic helicopter sim.
After switching to PC some very good sims follow by Microprose:
1. F15 II Strike Eagle (later F19, F117)
2. F15III & F14 Fleet Defender
3. Gunship 2000
and others (F-16 falcon 3.0 by Spectrum Holobyte, EF2000,F-16 by DI and so on)
F15 II was the first simulator that had a realistic feeling
but still was very playable and designed for "normal" people
(and was a bit propaganda of the U.S. airforce

It was so good that soon F19 and F117 similiar fs were released.
Me and my friends spent *days* playing all of them.
F15III & F14 were made by a team of a semi-professional
fs programmers and were aimed at realism-freaks and modelled
all most important electronic systems of those fighters
(only a few of current fs are as advanced, for example
Eurofighter2000 is a peace of cake comparing to them).
They were very popular among die-hard fs lovers.
When I programmed this calculator version I've returned
to the memories of plaing F15 II, but I had in mind also
it's simplifications. Anyway I really suggest gaining some
experience by playing F15II on the PC before/while
playing my game (it has a good manual for a first time fs player,
176 kb of plain text

Now some clarifications:
I totaly agree with the scores. I know that not many
people like fs.
I'd like just to explain some of my decisions in the game design.
I understand that everyone loves grayscale, but rememer that
every sprite/screen is 2* bigger and when I was finishing
the game I was out of mem (for example I had to remove some plane damage
simulations to add plane indicator on the map). I prefer to
add some campaign scenarios, 3D vehicle models than just a better looking
background screen. But I agree that some things like in-flight
map look a bit obscure.
I understand people's demand of grayscale I am just different.

>>I really wished there would be better graphical menus, with several options (saving & >>loading)
Campaign is remembered in the BASIC file between game-sessions.
In-flight save game would allow cheating. Pilot has only one life.
Symbols/keys/etc guide - too big memory-eater.
To maintain good frame ratio I implemented visibility ranges (not visible,
visible as small object, visible as 3D object).
Well, 3D objects are in real scale, but many PC flight sims cheat and enlarge
objects (like ordinary building - 100 meters high).
Abount complaints:
1) well, real radars (put in the plane's nose) are even more obscure (just play F15III/F14):
- they have very limited "field of view" (horizontally and vertically),
commonly you have to carefully fly 360Deg around to look for enemy fighters
and even then you can't be sure that the enemy isn't below/above you.
- rarely they identify target (they rather identify enemy/friendly state)
2) as explained above it wouldn't be realistic.
And don't you love thise nervous feeling when you see message "Intercept take off" or "SAM launch"?
When you would have the full view of the combat area the game would be boring and nothing
unexpected would happen - just fire your missiles and forget.
3) yes, normal fighters have separate passive radars for missile/enemy radar detection.
I don't know how to do it better.
Well a golden rule: if it can't be locked then it's a missile.
4) I agree that missin map is obscure, anyway "out of mem" for now.
Real fighters have nice in-flight next waypoint indicators.
>>Gameplay
lol!
Keep trying, play F15 II on PC,
Central-Europe map is easier (although still difficult).
I will make a simplier scenario (less SAMs,AAAs, more non-offensive targets) to practice.
Anyway although a bit paranoically difficult still it simulates the stress
that a normal pilot has when flying a combat mission.
This game for a beginner is just a bit like "Nethack" -
you are sure you'll die, you just never when.
>>This keeps the game of a high replay value, which could be increased if a score system was implemented.
I totally agree, I'll do that.
Different score for different target,
primary/secondary target destoryed bonus,
plane condition at the end etc.
2072>> Something is missing is the HUD: the artificial horizon! Sometimes I don't know where is the ground.
Wow! So you really did wild maneuvers! :rlol:
Well this game's graphics isn't much better than the real plane's artificial horizon

>>i didn't try to land yet
well you missed the biggest fun (dog-fighting enemy planes with cannon is another one)
just remember that you can cheat and not land perfectly on the runway.
In current "production" version I also added more delicate roll controls.
Thanks for suggestions
they are really needed because, you know, when you make a game for 6 months everything looks obvious to you.
So I hope that more questions will follow.
And once again I suggest playing F15 II Strike Eagle by Microprose to gain experience.
-------------
About a BASIC "flight simulator":
I found it 2 years ago, barely able to run it (CFX color) but looked at it's source-
believe me it isn't a fs (just like my game won't be a fs for real fighter pilots).
As soon as I buy new batteries I'll try BASIC games.
Roeoender.
#15
Posted 09 January 2004 - 07:25 AM

#16
Posted 09 January 2004 - 12:32 PM
#17
Posted 10 January 2004 - 05:40 AM
about the rock smilie, i thought i'll just use it occasionally. I like it. Crimson has his fav smilie and i have mine.
#18
Guest_Bytefish Productions_*
Posted 10 January 2004 - 11:50 AM
I love Flighting simulators for a long time now.
I played Topgun: Fire at will and Gunship 2000 24/7 on my p1.

I wish i could play your Game, too but i am quite sure it doesn't run on my cfx.

Another Flight Game on PC I loved was "Joint Strike Fighter", but it was more arcade than a simulator.
"Hind" was also good, you know the Game with the Russian Helicopter.
sorry for offtopic, congrats everybody.
#19
Posted 14 January 2004 - 02:23 PM

About the keys and instructions, i did send a readme AND an update of the readme




@ Casiokingdom, congrats and thanks for the modesty, oh crap i used sarcasm...
I don't care anyway, at least I qualify for prizes, lets see, delete post, this will be funny... and more storage just as I hit 100%
#20
Posted 14 January 2004 - 06:48 PM
#21
Posted 15 January 2004 - 04:20 AM
#22
Posted 15 January 2004 - 04:45 AM

Crimson, not trying to be pushy, but can you please award brazzucko and me our prizes as usually prizes are given straight after comp results. And why does Genesis have his prize..he's already a super member! not fair

so Crimson, stop reading your SK and get to work.
as i said, i'm not trying to be pushy.

#23
Posted 15 January 2004 - 05:26 AM

sorry, i didnt know you hadnt recived your awards yet. (must have been confusion between me and mohamed)
as for the game mix up, i'll see if the files are the same and sort out the downloads.
#24
Posted 15 January 2004 - 05:31 AM
BTW, try to be fair next time and test ALL GAMES on AFX (don't try and kid me into thinking that Gang Fight 2 is a CFX game). I know by experience that graph mode is faster and text mode is slower on AFX.
Sorry about this, Gang Fight 2 looks like a very good game with a lot of effort put in.
#25
Posted 15 January 2004 - 06:20 AM
1) I had to create Mat B manually, and as far as I know there is no documentation that says you need to do this.
2) you did not generate the matrixes and lists need by your program in the program. (fantasy lost points for this too)
3) no known documentation.
therefore I had to rate you lower than kingdom, though I do think your game is excelent.
if you have complaints about the scoring state them, but dont make unfounded accusations please.
btw: Gang Fight 2 is a sequal to Gang Fight.
#26
Posted 15 January 2004 - 06:31 AM
of course you had to Crimson, i paid you heaps.....j/ktherefore I had to rate you lower than kingdom, though I do think your game is excelent.
anyway MiniGames is better

Don't stress genesis, the comp is over. You are a super member anyway.
#27
Posted 15 January 2004 - 07:28 AM
@ casiokingdom, I'm very happy with my ranking and don't care about it. I just want to let the public know that I DO follow criteria.
@ Crimson, sorry, Mat B wasn't included in the final package. {10,10}->Dim Mat B, everyone.
#28
Posted 15 January 2004 - 07:35 AM
its the same as the CFX, but they disabled the Plot=Pixel widow settings for some reason. I may be wrong, but I think you can do ViewWindow 1, 128, 1, -1, -64 and then just neg the y coord for plots, but that would require pleanty of conversion.Ok, I didn't know. So, what are the dimensions of the AFX screen? 317x183?
#29
Posted 15 January 2004 - 06:27 PM
yeah right! you paid me in austrialian currancy!of course you had to Crimson, i paid you heaps.....j/k

#30
Posted 16 January 2004 - 05:45 AM
returns to the main menu without displaying an error messsage. May this be because of lack of memory?
I used the bigger version of main.exe
#31
Posted 16 January 2004 - 11:38 AM

#32
Posted 16 January 2004 - 03:22 PM
can you implement an auto-pilot feature (as seen in F-117A).
It makes you stay at the current level over ground and simply navigates to the direction where the target is.
(i.e. controls plane to a degree position where it can fly straight to the target) (first the primary then secondary).
Other things that were great:
*Range to looked object (tank, fighter ...)
#33
Posted 20 January 2004 - 01:34 PM
Autopilot:
1. It wouldn't be that hard (I would use enemy fighter's aiming procedure) but I fear I could run out of memory (for the final release I had to rip some Borland's C code to cut down size by aroung 100 (hundered) bytes!)
2. I am really busy currently and don't even have time to buy new batteries and look at notepad and basic compo games.

I only managed to add a new less difficult scenario "Southern France" and add less sensitive roll controls (to make landing maneuvers easier).
When my exams will be over I try to cut down size (compile with optimization for size for all "plus" owners) and maybe add somethings
Roeoender.
#34
Posted 23 January 2004 - 01:50 AM
#35
Posted 23 January 2004 - 03:28 AM
also, for g-fight you must have an AFX
#36
Posted 23 January 2004 - 07:48 AM

#37
Posted 23 January 2004 - 06:53 PM
And lol the comp results game indeed has an error (by normal he means not "rapido" version - got it?) and I also tried to launch normal version - the problem is in main G-FIGHT2 file near it's begining:
For 1->T To 300 If GetKey!=0 Then Break IfEndWhere GetKey is errously a set of characters (G,e,t,K,e,y) not a token "GetKey" so an error is reported and
"thanks" to "password" protection normal user cannot fix it. So I had to remove this pathetic password manually and then could fix the problem. So what is the point in using this pathetic passwords, come on people forget about it!
To enyone needing a fix: open the CAT file in a text editor on PC and remove a text string after each "password:" occurance in this file. Send file to the calc and then change GetKey to GetKey token(command).
BTW. GF2 - very funny way of drawing things!
Roeoender.
#38
Posted 23 January 2004 - 07:50 PM
#39
Posted 24 January 2004 - 12:13 PM
That problem was due to the UCF screen Crimson had to add manually because the competitors didn't.The problem is in main G-FIGHT2 file near it's begining
The game we all received was bug-less.
About the password, one main reason I use it for, was never protection, but when I accidentally (or intentionally sometimes) keep pressing [ON/AC] and other random buttons (from anger) to exit the game, I delete some of the lines by accident.
That's why I use it.
#40
Posted 24 January 2004 - 12:24 PM
is this a special kind of game for the gaspad?Finally I got time and batteries to test one gasic game (gang fight2).





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