3d-grapher
#1
Posted 07 November 2002 - 07:48 PM
Finally I got my new computer (just moved abroad, and I didn't bring my desktop), so now I'm able to share my 3d graph program.
If anyone is interrested in either testing the program and giving me feedback, or just have a look at it, please send me an e-mail
It's still not a functional 3d-grapher (but I've added some new features), just a graphical test. In fact, I haven't worked with the program for several months (due to the lack of a computer), so now I need respons to get started again
Looking forward to completing this program, and hope to receive some respons
#2
Posted 07 November 2002 - 08:21 PM
#3
Posted 07 November 2002 - 11:50 PM
thanx
#4
Posted 08 November 2002 - 04:18 PM
#5
Posted 08 November 2002 - 04:46 PM
me! me!
p.s. :2072 you forgot to take your mail adress in your signatur !!
#6
Posted 08 November 2002 - 05:01 PM
#7
Posted 08 November 2002 - 05:09 PM
the mail adress i have specified is bad !
I cant access it ... Microsoft <_<
try x-thunder28 AT caramail.com !
#8
Posted 08 November 2002 - 05:14 PM
#9
Posted 09 November 2002 - 07:57 AM
Thanks
thunderhead AT wanadoo.fr !
#10
Posted 09 November 2002 - 12:46 PM
It should be sent now
#11
Posted 09 November 2002 - 01:20 PM
I'll be happy to test it !
#12
Posted 09 November 2002 - 04:17 PM
#13
Posted 09 November 2002 - 04:53 PM
frame rate is high !
only ... can we move us in X,Y,Z dimension and not rotate ?
its will be better
because, for a Shoot-game or a Shoot them up ...
#14
Posted 09 November 2002 - 05:03 PM
This is first and foremost a test for displaying a graph, and then u don't need to translate in the x and y directions.. this makes it easier to decide wehter the graph needs clipping or not
Anyway, I was thinking of making a 3D demo for the casio, with a new "3d engine". I will have to restructere the way things are rendered, and sorted then, so I can more efficiently exclude parts that won't be drawen. I will probably make a polygon filler, and maybe a texturer as well (even though it won't be fast enough to make a decent game). For the finnished 3d-grapher, I will include hidden surface removal (probably using z-sorting, and polyfilling)...
Anyway, I'm open for any suggestions or feedback, so keep posting me
#15
Posted 09 November 2002 - 05:32 PM
But, with the actual engine, you can make some game and utils, include a 3D-grapher
#16
Posted 09 November 2002 - 05:44 PM
The easy way will be to simply calculate and run a putpixel proc, however, to speed it up, one has to take advantage of the fact that 1 byte equals 8 pixels on screen, and try to limit reading and writing the memory (it's slow on such a primitive cpu, u know)
I'll see what I can make, and then publish a 3d demo...
#17
Posted 09 November 2002 - 06:37 PM
for all of u that think u've already seen it.. this is not version b1.0 that I've seen in some filesharings, it's version 1.3b, it has some more features such as clipping and real rotation
#18
Posted 09 November 2002 - 10:26 PM
Send it to me NOW!
algebrafx2 AT hotmail.com
Bad no BETA Testers again.
Maybe if I have sometime, the group will be back.
#19
Posted 10 November 2002 - 12:34 AM
I'm really sorry.. I seem to have lost ur e-mail
Anyway, I've sent it now
Hope the betatesters group will be up again, but I think it will be easier if we make a filesharing with a beta section.. so everyone can test and reply, without having to sign up for a group
#20
Posted 10 November 2002 - 06:27 AM
Fenix8452 AT yahoo.com
Thanks, I'll respond back as soon as I can.
#21
Posted 10 November 2002 - 02:10 PM
A little notice to anyone who has actually looked at the source
There's an error in some of the .w3d include files (due to some old formating I used earlier)...
If the last line reads: Obj2d dw N dup (0), where N is any number,
you should replace that with: RotObjv dw N dup (0,0,0)
Hope that clears things up Though I don't think anyone has actually tried to compile it with other graphs than the original one yet
#22
Posted 10 November 2002 - 03:13 PM
please send it to me too!
leneuronez AT free.fr
#23
Posted 10 November 2002 - 03:19 PM
If anyone of my recipients runs a website with filesharing, feel free to post it along with my name ofcourse and prefferably not with the full source
#24
Posted 10 November 2002 - 05:03 PM
#25
Posted 10 November 2002 - 05:27 PM
If I someone figures out how to use and expand the math API of the calc (like with the 'composite function' add-in) I might be able to use their maths interperator to calculate any function (which would save me alot of work) given to the program, and even include new functions to the API
#26
Posted 10 November 2002 - 06:23 PM
#27
Posted 10 November 2002 - 08:56 PM
and perhaps a dump, or a dissassemble of area in mind?
If you have the address, have you checked the int vector table for any pointers to that address (I think it's likely they use interrupts to call the maths functions.. that way they can change the location of the math API without having to mind rewriting all the calls to that area)
#28
Posted 11 November 2002 - 02:32 AM
If you look into a .fxb file (backup files generated by FX-interface) you'll find three zones:
BKU1RAMS ==> the zone you are looking for
BKU1RAMI == > the MAT (Memory allocation Table)
BKU1RAM1 ==> all user data (variables, basic progs and everything else)
The first zone is located at 0x1BE4:0 till 0x1BF1:0xF in the AFX memory (you can see it with TOUCHE)
the second at 0x1bF2:0
and the last one begans at 0x1C00:0
if you modifie BKU1RAMS (filling the start with a single character for example) you'll be unable to enter number in graph or list...
edit: I just tried it and it can even modify the first line of the graph menu entry... there is a lot to find out !
if you fill it completely you'll see that after a whole ram reset the bytes after 0x1BEB:0 till 0x1BF1:0xF will not be reseted (maybe these bytes are useless...)
I haven't look further in it (it wasn't my goal at this time) but if you have time for hacking... you can do it because I probably won't do it I haven't a lot of free time for now.
#29
Posted 11 November 2002 - 05:59 AM
//simjake AT msn.com" target="_blank">E-Mail Me
CrimsonCasio
#30 Guest_Bytefish Productions_*
Posted 11 November 2002 - 10:53 AM
i wish i would one one, but no money for it.
Maybe you can "scan" a screenshot for me.
You can make one while the demo?
#31
Posted 11 November 2002 - 01:40 PM
It's sent nowCould you please send it to me as well, I will add it to my site if you wish.
//simjake AT msn.com" target="_blank">E-Mail Me
CrimsonCasio
and please feel free to share it with others through your website (only not with the full source, I'd like to keep track of who has the source)
To Bytefish: well, I haven't bothered to make drawing routines for pc, so I can capture it... yet anyway, I might do so later Anyway, You should get an afx, and yeah, I know u said u can't afford it... think of something (get a job..) (no offense really, I don't know your situation)
#32
Posted 11 November 2002 - 01:48 PM
http://cloud.prohost...t/3dincasio.EXEI dont own an afx2
i wish i would one one, but no money for it.
Maybe you can "scan" a screenshot for me.
You can make one while the demo?
^^ BiTwhise made that
One capture with webcam (the player is included in it, evil capture software)
#33
Posted 11 November 2002 - 02:01 PM
wow, I didn't now anyone had actually made a capture like that
Anyway.. that's a capture of my first release, wich doesn't include clipping or fps counter, however it has the "animation" feature... which is purely a graphical effect, not very useful for a graph should I bring this back in my next release?
#34
Posted 11 November 2002 - 02:41 PM
#35
Posted 11 November 2002 - 02:48 PM
for further reference, could you please notify me when using my programs to make such material, and please include my name on any link to such a video
btw.. I couldn't find any link to this video from the host website
#36
Posted 11 November 2002 - 03:38 PM
#37
Posted 11 November 2002 - 03:47 PM
didn't mean it that way... just, if you post anything in public, please credit me
#38
Posted 11 November 2002 - 04:21 PM
#39
Posted 11 November 2002 - 05:26 PM
matemaniaco AT lusoweb.pt
#40
Posted 11 November 2002 - 09:15 PM
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