Super Bomberman 2
#1
Posted 21 February 2004 - 03:09 PM
http://www.casiocalc...rm_&load_that=1
Have fun with it
And tell me your reactions ^^
ps: it was the ucn comp project, but unsubmitted because of a lack of time
#2
Posted 21 February 2004 - 04:47 PM
cant wait to play it
#3
Posted 21 February 2004 - 05:24 PM
there are some problems though, is this a beta release? so far ive noticed that everytime you die the screen goes blank untill you hold EXE' /> while the death animation takes place. occasionally I die and explode forever (over and over and over). I can walk into bomb blasts without dying, but then i die spontaneously a bit later (sometimes). only 1 mode works (story).
this is an amazing game, but its got a few bugs to work out.
#4
Posted 21 February 2004 - 05:56 PM
ooohhhhh I am sorry I forgot to delete the debug screen while dying
Excuse me again, I've uploaded a fixed version !(same link of course)
And that's normal that there's only the story mode which is active, remember, that's a beta release, but you're right, I should haved precised this in my first post!
#5
Posted 21 February 2004 - 06:02 PM
a suggestion: make the selection on the main menu a bit easyer to see.
btw: there are some odd numbers at the top too (mabey not in the fixed version).
#6
Posted 21 February 2004 - 06:36 PM
#7
Posted 22 February 2004 - 11:54 AM
I have fixed the "die bug" when walking on bomb blasts, now everything seems to be ok!!
Check it out there, it's the 0.32 version:
http://www.casiocalc....afx.casm.games
#8
Posted 29 February 2004 - 06:17 PM
#9
Posted 02 March 2004 - 09:32 AM
i had the "death bug" described above, except that i wasn't even near a bomb. weird..
EDIT: oh, does this beta have a quit-function? i can't seem to get out of the game.
EDITEDIT: at least it ends when i die. there are some clipping problems, sometimes the bombs don't kill me, sometimes they do it even diagonally. that's nasty. (or maybe it was another one of those monsters sneaking up on me because of the small screen..)
#10
Posted 02 March 2004 - 07:05 PM
And here are some bugs i found:
Bombs DO kill me sometimes even if i'm well behind their range, even diagonally.
Sometimes, when i plant a bomb i get stuck and can't move in any (or more often in one) directions. Then, even if i don't escape from the blast, it doesn't kill me. What is more interesting, i become completely immune to my bombs after such incident...
When i get the no clipping powerup, i can walk truough walls, but it works a bit TOO well - i can go outside the map too
When i get manual detonation powerup, the bomb sometimes doesn't detonate - then i can only turn off the game - i can't plant any more bombs...
And these animated skulls look great, but they can distract and look a bit odd too. I don't know if there are any other "bricks" in further levels, (i always got bug-blown up before i got as far as next level), but if there aren't it might be good idea to make some more of them.
Anyway, keep up the good work - it will be great when it's completed.
When find any other problems, i'll let You know...
#11
Posted 02 March 2004 - 07:12 PM
Now I am working on a maze generator to make the game funnier !!
Then I'll implement more interaction with lanscape. For example, at the 8th level, we will be 'able' to slide on the ice And maybe I'll make some bosses
About the manual explosion, you must press Shift' /> to make the bombs exploding ^^
I'm sorry too about the wall-pass power-up, I forgot to correct it ^^
Anyway, I'll purpose a beta soon, since the maze generator works quite good.
Maybe you wanna see more levels ? So you can download this old version: http://leneuronez.free.fr/sb2.lec
Then press ESC' /> to go to the next level
ps: these are NOT the current levels, but anyway, they're quite the same
#12
Posted 02 March 2004 - 11:57 PM
some other ideas:
rolling/bouncing bombs
exploding blocks (when you bomb blast hits it it becomes a bomb and begins to explode)
line bombs (you can charge up, then up down an amount of bombs in a strait line)
#13
Posted 03 March 2004 - 11:04 AM
Another thing, not excactly a bug though. The screen is way too small. If I don't kill myself with the diagonal bombs, I get killed by monsters roaming vertically. It's just so hard to see them before it's too late. So far i've gotten to the second level..
#14
Posted 03 March 2004 - 06:23 PM
#15
Posted 03 March 2004 - 08:23 PM
#16
Posted 03 March 2004 - 08:27 PM
i was thinking an automatic look in the direction you're facing. that would be kind of dumb, but would save lives. now the game is just too frustrating.perhaps a way to "look" a short distance in any particular direction would be good
btw, is there an item that lets you die without losing all your items? or was it some nasty bug again..
it's a game for afx.
EDIT: i have an idea about the random deaths. you die when you bomb the exit, right? and the exit is already placed when the level starts, even if you can't see it? could this be the problem? your bomb hits the invisible exit, and you die.
#17
Posted 03 March 2004 - 09:06 PM
No, its an ASM game and its only for AFX series.is it a cfx game?
#18
Posted 04 March 2004 - 05:33 PM
Would it work on the classpad?No, its an ASM game and its only for AFX series.
#19
Posted 04 March 2004 - 05:44 PM
#20
Posted 04 March 2004 - 06:01 PM
#21
Posted 04 March 2004 - 06:09 PM
#22
Posted 04 March 2004 - 06:12 PM
that should be interesting...
#23
Posted 05 March 2004 - 11:11 AM
#24
Posted 06 March 2004 - 09:28 PM
For death bug - no, it is not connected with exit - i had it when exit was uncovered and the bomb was on the other side of screen...
And i also have some ideas:
->Spider bombs You could control and blow up remotely - of course for a limited time
->Inventory - some pwoerups could work permnently (like the flame-like bomb powerup, or remote detonator), but others, like p-bombs, spiderbombs and others could be limited, eg. when You get the powerup You receive 5 bombs. It would make the game more chelanging - now the 1 level bomb powerup (flame) doesn't have any sense - when You get the p-bomb You have bigger power
->More kinds of levels (bosses would be cool, as stated above) and bricks
Anyway, keep up the good work!
#25
Posted 07 March 2004 - 12:50 PM
yeah I noticed that also. it was just an idea.--
For death bug - no, it is not connected with exit - i had it when exit was uncovered and the bomb was on the other side of screen...
--
as for the new ideas, i'd vote for killing the bugs and adding the planned modes. (link game!) maybe a boss every now and then could work. the game is addictive enough as it is.
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