Lydonia
#1
Posted 10 May 2004 - 03:57 AM
heres whats been happening:
A while back I joined a programming group called Drubu productions, it was mostly Ti programmers but I was going to start off a casio faction... well, a few days ago Drubu imploded, the group is totally gone because some of the members just couldnt get allong (personally i thought the problems were getting better but...)
Anyway, while I was there I developed lydonia extensively, im happy to state that the main engine is 99% compleat and the battle engine is +90% compleat. the story is also well underway but not implemented in the game yet. Im very close to needing a few beta testers to try out the basic workings of the game (mostly the battle engine)
I estemate that there will be over 150 attacks, spells, and effects when the game is compleat, along with, about 50 weapons, ~15 classes, ~10 optional party members, at least 3 general ways to turn the story, +30 side quests, and invoations never before seen in gaming (not calc gaming, gaming)... im also hoping for a play time to rival most modern RPG's
for a size estemate consider that there are currently 115 variables in my CP's Lydonia folder (the original Demo had 48)
I dont want to give away more than generalistics right now, but I do want to start taking applications for beta-testers, at least one person would need to test it on the CP manager since I want it to be compatible with both.
once I have a few testers I hope to create (with the approval of the other admin) a sub-forum visible only to the testers where I can confer with them. If you wish to be a tester please state so below.
BTW: my internet connection is iffy this week, so i'll be on whenever I can but there is a chance I wont be back till next week.
BTW2: I know some of you have been seeing me talk about this for a long time without actually seeing it, but Ive never been this close before and I forsee no problems with my plans... the engine is so dynamic that I can litterally re-write every single attack and have no ill-effects. this project has been open source from the beginning and will remain so till the end (except for the story) so everyone will be able to see what I did if they want to
#2
Posted 10 May 2004 - 03:15 PM
btw, sounds sweet, have to steal qwerty's cp300 or something
#3
Posted 10 May 2004 - 05:27 PM
if have a french tester isn't a problem for you, i want to be a tester
i don't know why but i think i do many many errors in english...
#4
Posted 10 May 2004 - 08:13 PM
i'm not a beta but i think i can be a tester
#5
Posted 10 May 2004 - 11:37 PM
bob, if you want you could get your hands on qwerty's CP manager and do the manager testing.
heres a picture from the game, its what will show up when you talk to a merchant:
#6
Posted 11 May 2004 - 09:00 AM
#7
Posted 11 May 2004 - 01:09 PM
If this serves you as something
#8
Posted 17 May 2004 - 10:55 AM
#9
Posted 17 May 2004 - 03:48 PM
#10
Posted 17 May 2004 - 04:10 PM
#11
Posted 17 May 2004 - 05:51 PM
crimson probably hasn't given you access priviliges yet
#12
Posted 18 May 2004 - 10:40 AM
I checked and Crimson hasn't made a group for the beta-testers yet, probably he's waiting for something.i think there is no forum yet (or CC has done something wrong ^^)
I won't make it myself because it's his game and decision.
---EDIT---
I suddenly re-read the above Crimson post and he said he added you, now I can say he forgot.
I'm adding you right now: Overlord, nanard, mkanter.
Anyone missing?
---EDIT 2---
Actually Crimson didn't forget, he added you as a sort of moderators to the testing forum, but he forgot that it's hidden from you.
Ok, you 3 should all be able to read and post their. Correct?
#13
Posted 18 May 2004 - 06:55 PM
#14
Posted 18 May 2004 - 07:35 PM
once i get it, i will do beta testing for youbob, if you want you could get your hands on qwerty's CP manager and do the manager testing.
#15
Posted 18 May 2004 - 08:59 PM
#16
Posted 19 May 2004 - 10:26 AM
#17
Posted 19 May 2004 - 04:36 PM
I know for sure that it will be to fast on the manager, so part of the job will be to strategicallly insert delays to make it readable, then I can package a manager version with the main game.
#18
Posted 19 May 2004 - 06:04 PM
#19
Posted 19 May 2004 - 07:32 PM
#20
Posted 19 May 2004 - 07:56 PM
#21
Posted 20 May 2004 - 12:34 AM
#22
Posted 20 May 2004 - 03:22 AM
anyway, the first beta has been released.
#23
Posted 01 July 2005 - 01:41 PM
#24
Posted 01 July 2005 - 05:25 PM
#25
Posted 06 July 2005 - 01:00 PM
#26
Posted 06 July 2005 - 07:04 PM
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