
Presenting MLC:
MLC is a project developed by Epic Programming Studios (EPS), it is the first (sucsessful) program of its kind. MLC is a multi-platform interperator for a new language specifically made for calculator games, it is designed to compleatly replace BASIC as the language of choice for creating games on calculators (use BASIC for math, thats what its there for

MLC is far faster than basic, and can use 4 levels of grayscale (thanks to Orwell's gxlib), it also features (or will feature) all the tools you could want to make a game

Another thing i know every basic programmer has been itching for: String and file support, is supported in MLC

here are some pictures of MLC games, from new to old, showing the progression of the language:


for a compleat list of pics go here
MLC is interperated like BASIC, but we've cut out alot of the unneed things in BASIC to speed things up, also MLC code is "complied" before each run, making it run much faster. speed has been our concern in every part of this, so you shouldnt have any complaints

another of our goals is to preserve Basic's only redeaming feature and put it into MLC: on calc programability. the on calc BASIC editor is all you need to program in MLC, though a sprite editor is nice (in beta for AFX and PC). so all MLC program are open source and you can program and view them without special tools.
Im not going to say that MLC is as easy as basic... its much harder, but still not as hard as ASM/C. the reason its hard is because you can do so much more with it

anyway, by now i figgure some of you are looking for a link to a download, and are willing to choke it out of me, so here it is:
EPS Main Page
Direct MLC Download
MLC Readme
take a look at the game's we've provided, and use them to grasp the Basic sentax. a tutorial is in the works, but if you have questions feel free to ask (i may even quote you in the tutorial
