Mlc -- Multi-platform Language For Calcs
#81
Posted 20 January 2005 - 09:55 AM
#82 Guest_SRM_*
Posted 26 January 2005 - 04:40 PM
#83
Posted 26 January 2005 - 05:43 PM
mais je pense que c'est un forum anglais ici, non ?
it is an english forum here, i think
#84
Posted 26 January 2005 - 08:22 PM
For the persons who didn't understand what SRM said: he had made a great Basic game, and he's now porting it with MLC so i bet the result will be great
#85 Guest_SRM_*
Posted 27 January 2005 - 03:10 PM
I hope I'll have space, time, knowledge and courage enought to do it. The little I made work, so it's a good sign.
#86
Posted 17 February 2005 - 03:11 AM
you need to provide at least the .txt version of your game so that everyone can play it.
EDIT: fixed link.
#87
Posted 22 February 2005 - 08:49 AM
Roeoender.
#88
Posted 22 February 2005 - 10:05 AM
#89 Guest_Guest_*
Posted 25 February 2005 - 04:08 PM
Just wondering...
#90
Posted 25 February 2005 - 04:55 PM
#91
Posted 27 February 2005 - 05:29 PM
YOu can only if you can run assembler programs (e.g. machine coder) and
this is only possible if you remove the ROM, change the OS (record it new) and solder it again.
PS: Your warranty will be void if you do so
#92
Posted 25 March 2005 - 11:53 AM
I think If I would have AFX source code, I could translate interpreter into CP C++.
#93
Posted 25 March 2005 - 06:27 PM
#94
Posted 25 March 2005 - 07:30 PM
#95
Posted 27 March 2005 - 12:28 AM
and I written a news article about it on my website:
http://omnimaga.earthforge.com
Basically its a sequel to a never finished BASIC RPG for the TI-86, which looked like a zelda game but with turn based battles and it looks promising so far. I hope the programmer will not exceed the program size limit which is 9.1 KB because I want to try this game once the TI-83+ Silver Edition version of MLC will come out.
MLC look really promising so far and I hope to try it soon on my real calc (not an emulator ), however since I'm the kind of guy that like to push programming language to their maximum and I write really really really huge RPGs I might have problem dealing with the code limit. Just to give you an idea this is what I can do in BASIC on my TI-83+SE using a few ASM libraries and it's like 68kb huge :
#96
Posted 27 March 2005 - 02:20 PM
#97
Posted 27 March 2005 - 02:40 PM
#98
Posted 27 March 2005 - 03:00 PM
#99
Posted 27 March 2005 - 03:39 PM
#100
Posted 30 March 2005 - 02:44 AM
#101
Posted 30 March 2005 - 02:52 AM
#102
Posted 30 March 2005 - 09:14 PM
*Edit*
Is there a time estimate for this version of mlc?
#103
Posted 09 June 2005 - 07:55 AM
Thanks!!!
Alexandre
#104
Posted 09 June 2005 - 01:14 PM
as for installing the current MLC, i wouldnt worry about it just yet, wait for the next release.
#105
Posted 10 June 2005 - 06:29 AM
#106
Posted 10 June 2005 - 04:08 PM
Also: I'm absent from Sunday evening till Friday Evening so no coding then. I'll have my "Abschlussfahrt" (Last tour with my school mates) then
#107
Posted 10 June 2005 - 05:09 PM
sprites will be 256x256 max size so we need to update the sprite editor a bit
#108
Posted 10 June 2005 - 07:54 PM
gxLib is not designed to draw such huge sprites, so if you still use my lib for grayscales like in the current version you will have to split the sprites into different parts during the "tokenization" (max ~ 64*64)
#109
Posted 11 June 2005 - 04:49 AM
#110
Posted 11 June 2005 - 04:51 PM
#111
Posted 12 June 2005 - 09:42 AM
Anyway, the most changes will affect the VM and I do the compiler.
So mainly the syntax changes are interresting for me.
Cu Huhn
#112
Posted 14 June 2005 - 02:33 PM
#113
Posted 16 June 2005 - 11:27 PM
A have 2 questions:
1. Does anyone develop MLC AFX ?
2. What about C/ASM Programs competition?! I?ve sent in my program and it was pointless. It wasn?t even marked and given to afx users. It?s a pity
#114
Posted 16 June 2005 - 11:30 PM
2) no clue whats up with that, im not a judge :|
#115
Posted 17 June 2005 - 01:42 AM
#116
Posted 17 June 2005 - 09:17 PM
huhn wrote to me:
Hy 4nic8!
. . .
Thanks that you sent in your program smile.gif No problem that it is too late since
Crimson said that your beta looked pretty good.
. . .
Also Roe got my program
#117
Posted 18 June 2005 - 04:13 AM
#118
Posted 19 June 2005 - 05:07 PM
#119
Posted 19 June 2005 - 06:56 PM
Do you have the thread and the date I wrote this?
Then I can check my mails again, but I'm pretty sure I didn't recive
any programs since I wasn't a judge for them.
@SRM:
I assume that you are from the dysfunction group so can you give us a full feature list of MLC 2.0 (for mine and marcos reference only. If yes please mail it to MLC (a d) mh-development.de
#120
Posted 20 June 2005 - 01:35 AM
post what you need on the EPS forum and i'll get it to you.
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