Lua Worms
#1
Posted 02 October 2005 - 12:19 PM
You can download it here:Lua_Worms_Eng.rar
And if you are French... Lua_Worms_Fra.rar
This is just a test program, so don't expect a wonderful game!
I need some functions which are not yet in CPLua, but that doesn't matter. I'll program it in C++, it's better!
PAP -> I know that you hate games, but please, no comments!
_____________________
ClassPad's CAS is enough powerful. Upgrade the games!
#2
Posted 02 October 2005 - 08:59 PM
Ok, no comments. I just want to say that you are wrong: I don't hate games. Will you dare to confront me in Half-Life 2 or StarCraft? I'm really tough in these games.PAP -> I know that you hate games, but please, no comments!
I really like your sense of humor . But, unfortunately, ClassPad's CAS is not powerful, and I think you know it...ClassPad's CAS is enough powerful. Upgrade the games!
C++ is rotten. Use Fortran 95 if you want to write something serious.
#3
Posted 02 October 2005 - 09:03 PM
Thinking about that, I have got a video of the full game HL?, completed in only 2h15. It took me more than 2 days to complete it What about you?
#4
Posted 02 October 2005 - 09:19 PM
It took me two days to finish HL? as well (but in the hard level, saving the game status often). If you are suspicious, try to beat me, if you dare . I'm not a gamer, but HL? has a perfect gameplay, and excellent graphics. That's why I'm not interested in ClassPad games, btwThinking about that, I have got a video of the full game HL?, completed in only 2h15. It took me more than 2 days to complete it What about you?
#5
Posted 02 October 2005 - 09:39 PM
But let's stop polluting Kilburn's topic
#6
Posted 03 October 2005 - 12:10 AM
Ok, no comments. I just want to say that you are wrong: I don't hate games. Will you dare to confront me in Half-Life 2 or StarCraft? I'm really tough in these games.
C++ is rotten. Use Fortran 95 if you want to write something serious.
I'd like to see them write HL2 or Starcraft in Fortran.
#7
Posted 03 October 2005 - 01:10 AM
Orwell must be the owner of a camera (like the one given in the contest) or something better for CPLua
#8
Posted 03 October 2005 - 07:35 AM
Fortran is mainly a mathematical programming language that facilitates programming mathematical applications. It is simply not suitable for game programming (although it can be done; I've seen OpenGL programs written in Fortran). But Fortran is not made for this, and ClassPad is not a game platform as well. What I said about the "rotten C++" was obviously a joke, as an answer to Kilburn's joke.I'd like to see them write HL2 or Starcraft in Fortran.
The CPLua interpreter is fast enough to write games, but, if the game is complex, the interpreter shows its limitations, concerning speed. It is, however, much faster than CP Basic. If you are not using the SDK, CPLua is currently the best way to write a game for ClassPad, for whoever is interested to do so.
#9
Posted 03 October 2005 - 12:29 PM
I know Fortran is a mathematical language, my remark was obviously a joke as wellFortran is mainly a mathematical programming language that facilitates programming mathematical applications. It is simply not suitable for game programming (although it can be done; I've seen OpenGL programs written in Fortran). But Fortran is not made for this, and ClassPad is not a game platform as well. What I said about the "rotten C++" was obviously a joke, as an answer to Kilburn's joke.
The CPLua interpreter is fast enough to write games, but, if the game is complex, the interpreter shows its limitations, concerning speed. It is, however, much faster than CP Basic. If you are not using the SDK, CPLua is currently the best way to write a game for ClassPad, for whoever is interested to do so.
I'm sure the Lua interpreter is more than fast enough to execute most game logic. For most games, all that's needed would be a fast sprite library that can be accesses from Lua, with drawing, loading, moving, colission detection, etc.
Every language, or every language paradigm, has its place, and mathematical programs aren't the only "serious" programs
While Fortran makes it easier to write the mathematical logic, it doesn't make any difference to the final user of the application which language it's been written in. On a platform like the classpad, I don't think you can rely on a language like Fortran (or Lua) for really heavy operations... you need to go lower level to squeeze more performance out of the limited hardware.
#10
Posted 04 October 2005 - 07:46 PM
I was not serious!ClassPad's CAS is enough powerful. Upgrade the games!
#11
Posted 05 October 2005 - 03:35 PM
I included a secret cheat code which gives 2000 points to each worm and allow you to use 4 new weapons.
But you will have to search it in the source code... I won't tell it to you!
#12
Posted 07 October 2005 - 06:16 PM
In the menu press these buttons:
Down,Down,Down,Up,Up,Up,Down,Down,Up,Up,Down,Up,EXE
Now you have unlocked the secret mode.
#13
Posted 09 October 2005 - 08:37 AM
#14
Posted 09 October 2005 - 09:19 AM
Kilburn: T'inqui?te pas, c'est pas parce que les gens ont la flemme de r?pondre ? tes topics qu'ils ne sont pas int?ress?s par tes progs
#15
Posted 10 October 2005 - 03:16 AM
no se que dice Orwell pero me imagino que es que solo posteamos si tenemos algun problema con algo pero no para felicitar =)
Good Game kilburn, made in the best add-in of the class pad made by Orwell (Casio's redentor)
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