Jump to content



Photo
- - - - -

help


  • Please log in to reply
6 replies to this topic

#1 dirk

dirk

    Newbie

  • Members
  • Pip
  • 3 posts

Posted 11 February 2003 - 02:32 PM

hello, i'm dirk and i have a question about program some games.
waht does this <> mean, if you just type that (by rel) , you get an syn error so my question is: what command is that and where can i find it?

thanks, dirk

#2 Casto Productions

Casto Productions

    Casio Freak

  • Members
  • PipPipPipPip
  • 152 posts
  • Location:IL, USA

  • Calculators:
    TI-83, TI-86, CFX-9850, AFX2.0

Posted 11 February 2003 - 03:05 PM

Usually when people type out their BASIC games in text, the <> stands for the "not equal" sign. On the CFX-9850's, it located by pressing these buttons in this order: Shift - Vars - F6 - F3 - F2.

It will look like an equal sign with a slash through it. Hope this helps!

#3 dirk

dirk

    Newbie

  • Members
  • Pip
  • 3 posts

Posted 12 February 2003 - 03:55 PM

thanks!!!
do you know what the standardis for MAT? because my version of snake (by Nick Skaggs) isn't working...

#4 BiTwhise

BiTwhise

    Casio Overgod

  • [Legends]
  • PipPipPipPipPipPipPip
  • 627 posts
  • Gender:Male
  • Location:Guildford, Surry, UK
  • Interests:Programming, games, consoles, martial arts

  • Calculators:
    FX9700WE, CFX9970G, AFX2.0, Classpad 300

Posted 12 February 2003 - 04:27 PM

If you mean the format of matrices in Casio:

example:
Mat A[R,C]
Where A is the name of the matrix A->Z + Ans
R = Row
C = Cullomn

#5 dirk

dirk

    Newbie

  • Members
  • Pip
  • 3 posts

Posted 12 February 2003 - 04:32 PM

hmm.. jes.. but you have to type: Fill (0,List1) but than you get the dim error...

#6 BiTwhise

BiTwhise

    Casio Overgod

  • [Legends]
  • PipPipPipPipPipPipPip
  • 627 posts
  • Gender:Male
  • Location:Guildford, Surry, UK
  • Interests:Programming, games, consoles, martial arts

  • Calculators:
    FX9700WE, CFX9970G, AFX2.0, Classpad 300

Posted 12 February 2003 - 06:00 PM

You need to set the dimensions of a list before using it:

N->Dim List X
N=Number of entries in list
X=List number


If your copying a program somone else wrote, you have either skipped this line, or they have failed to initialize their list..

#7 CrimsonCasio

CrimsonCasio

    UCF Ambassador

  • [Legends]
  • PipPipPipPipPipPipPipPipPipPip
  • 3579 posts
  • Gender:Male
  • Location:USA
  • Interests:Claculators, Stephen King, Video Games, Calculators, Programming, Calculators, Reading, Calculators... hmm, what else... Ah! Calculators!

  • Calculators:
    Algebra FX2.0, CFX 9850Ga+, Classpad 300

Posted 12 February 2003 - 06:41 PM

if you set the list to 255 the game will not have any problems, but it will take up a lot of memory, I recomend setting it to about 10 then keep going one up untill it stops giving errors. :D




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users