Lua Have Grayscale?
#1 Guest_guest_*
Posted 18 August 2006 - 09:33 AM
#2
Posted 18 August 2006 - 12:03 PM
Lua have grayscale?
I don't think so. because classpad display doesn't support grayscale.
but there is someway to make it possible.you can do it by using PWM(Pulse Width Modulation).
but it takes a great part of cpu resources because you should turn a pixel on and off very fast. for example using 500Hz frequency and i think this is impossible too in CPLua because there is no timer in CPLua.
I think there is a game witch used this solution (check tetris . there is a link : www.capsteam.org )
#3
Posted 18 August 2006 - 05:17 PM
The library to make grayscales hasn't yet be released. I had said that I would release it this holliday, but it seems that nobody is interested in developping games in C++, so I haven't yet released it.
Alexandre
#4
Posted 18 August 2006 - 09:35 PM
The library to make grayscales hasn't yet be released. I had said that I would release it this holliday, but it seems that nobody is interested in developping games in C++, so I haven't yet released it.
Ahem...
#5
Posted 19 August 2006 - 09:52 AM
#6
Posted 31 August 2006 - 09:51 PM
But now I can say no, CPLua won't support grayscales.
#7
Posted 31 August 2006 - 10:26 PM
What about CPLua 0.9?. you could fix the memory leaks?.. if not, how it's going, .. good?
#8
Posted 06 September 2006 - 10:19 AM
I don't think so. because classpad display doesn't support grayscale.
Try Tetris then !
Lua doesn't support grayscales yet, sorry.
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