New Game: Mario
#1
Posted 30 August 2006 - 01:56 AM
control:
9,8: right,left
6: down
5: stop
0: jump.
Enjoy even if it is very easy to win.
**Edit: when I play in the emualator the coins didnt hidden after you collected it (I remember that it hidden when i play in my cp...)
#2
Posted 30 August 2006 - 09:46 AM
#3
Posted 30 August 2006 - 11:20 AM
No one interest ???
I am very interested in this, where can I download?
#5
Posted 30 August 2006 - 12:29 PM
It is difficult to implement such elaborate graphics into the classpad? As I know it is for the CFX.
#6
Posted 31 August 2006 - 01:49 AM
Tell me bugs and your idea. I hope you know how to change the lever (next ver will come with a large lever). I'm working on a "kick the ball" game, might be it will avaible in a few days.http://www.freewebto...mario/mario.rar
I'm gonna try right now.
**EDIT:
New ver of mario will avaible tomorrow or in 2 days i think.
#7
Posted 31 August 2006 - 11:37 AM
#8
Posted 31 August 2006 - 05:10 PM
#9
Posted 01 September 2006 - 01:16 AM
*Note: I stoped all my games.
#10
Posted 01 September 2006 - 01:58 AM
#11
Posted 01 September 2006 - 02:21 AM
#12
Posted 02 September 2006 - 12:48 AM
#13
Posted 02 September 2006 - 02:05 AM
What is >> and << in C.
How can I calculate the result of an user-input expression.
#14
Posted 02 September 2006 - 04:03 AM
You can use version 3.0 of the Manager to copy and paste pages of text between the ClassPad and any Windows application. It automatically converts between the ClassPad special characters and Unicode. You can even copy and paste pictures.If I may make a request. I have a lot of classes with like 10 or more pages of notes that I need to take with me all the time. If it is possible, there should be a Word or Notepad converter to the ClassPad, so I can take my notes with me on the go instead of a bunch of papers.
Another cool feature, you can copy a 2D expression in the Manager and then paste it in a Windows application in a number of different formats (text, MathML, bitmap, etc.).
Unfortunately I do not know when OS 3.0 and Manager 3.0 will be available for sale. Casio has announces 3.0 on their website, so I think it should be available very, very soon.
BTW, nice job on the Mario game.
#15
Posted 02 September 2006 - 06:09 AM
soon: a decade (japanese translation)
very soon: 5 years (japanese translation)
very very soon : a year (japanese translation again)
For all people that need to ask "when comes the O.S 3.0". answer in the post top
forwarding with the last: very very very very soon=Three Months for release
Thanks a lot casio for the time.. I'M AGING WITHOUT AN O.S UPDATE!.. My anger would be remarked in some cases, in LUA explanation:
function casio_annoying(time_wasted, no_updates, closed_ears,...)
if the matrix calculus is a <put an f-word here> as in the O.S 2.20 ,
If the CAS doesn't improve. ,
if basic still slower as Eric Cartman running the 10000m Olympics,
if basic still no function support, no recursive support
if the <put another f-word here> spreadsheet isn't "linkable" (new word) with excel
if at least a bit of the "Queen Mary weighted" quantity of suggestions that we made for years, don't heard (for god sake, Casio knows about us!!!! )
end
end
end
end
end
end
return "CASIO RELEASE NOW OUR <another f-word> O.S 3 "
end
PD: Sorry for the language, or the jokes.. but i'm still angry
PDPD: LOL THIS IS MY POST#150--> "Casio Employee". That's strange, Casio would fire me by the comments!
#16
Posted 02 September 2006 - 06:24 AM
Let's wait for that "new" OS very E gogoplex soon...
#17
Posted 02 September 2006 - 07:49 AM
LUA RULES, LUA ROCKS
More seriously, I started a level editor for you Mario, and I almost finished it.
#18
Posted 02 September 2006 - 08:22 AM
*EDIT: I resumed my games.
#19
Posted 02 September 2006 - 09:11 AM
#20
Posted 02 September 2006 - 06:20 PM
&& : andWhat is >> and << in C.
|| : or
! : not
How can I calculate the result of an user-input expression.
It's a bit complicated. You can use CPExpression:
CPString expr; // ... input some expression into expr CPExpression e(expr); e.Evaluate(); OBCD x = e.AsReal();
Lua, as your Mario has been programmed using CPLua.You use which language: sdk or lua
No, because they don't have the same CPU, functions, compiler, etc... But you can try to adapt them anyway.Can we build cp prog from ti prog.
#21
Posted 03 September 2006 - 03:02 AM
The ">>" command and the "<<" command!&& : and
|| : or
! : not
#22
Posted 03 September 2006 - 05:45 PM
for example
2 << 1 = 4
2 >> 1 = 1
3 << 1 = 6
3 >> 1 = 1
it's like multiplying/dividing by 2^# where # is the number you put after >> or <<
#23
Posted 04 September 2006 - 12:09 AM
#24
Posted 04 September 2006 - 07:30 PM
I am working on a Mario too and I like programming games. You said that "we need programs of maths, physics", but can you give me some examples (in particular in math) of what are the programs you are thinking about. If I can do it and if I am interested by one of them, I will work on it.
#25
Posted 05 September 2006 - 03:11 PM
Black humor, but it is still nice humor.soon: a decade (japanese translation)
very soon: 5 years (japanese translation)
very very soon : a year (japanese translation again)
forwarding with the last: very very very very soon=Three Months for release
You should define what "optional" parameters (...) are; perharps something like: weak_CAS, slow_and_weak_basic, install_CPLua_or_buy_another_calc (all these parameters are boolean; if omitted, their default value is "true".Thanks a lot casio for the time.. I'M AGING WITHOUT AN O.S UPDATE!.. My anger would be remarked in some cases, in LUA explanation:
function casio_annoying(time_wasted, no_updates, closed_ears,...)
Despite the OS "upgrades" we have seen so far, I have a feeling that this time the new OS will be a real upgrade, but you never know. Judging from the past, I will not be surprised if OS 3.0 will include only minor "improvements".
#26
Posted 05 September 2006 - 05:53 PM
I am working on a Mario too and I like programming games. You said that "we need programs of maths, physics"
Ok, ok I know that program games is a good way of maths, I like games too, I didn't want to offend to games programmers of CP300. I have done some games too, but in matlab, like game of life, look for mines and sink the boats (I don't know if the translation of the two last games is correct), of course in matlab the aspect of the games is poor.
but can you give me some examples (in particular in math) of what are the programs you are thinking about. If I can do it and if I am interested by one of them, I will work on it.
I have to say that I study chemical engineering, and only teach us basic things of matlab in the first year (about programming), I have learned more thigns by myself.
In any case, I have done some things in basic of CP300 (it's a little slow I know, but I don't do difficult calculations) they are finished, but if you are interesed in what I have done see:
http://www.casiocalc...?showtopic=2815
Learn programming in CPLua is still a pending task.
#27
Posted 05 September 2006 - 08:24 PM
In fact, it is a must, if you want to write some "serious" programs for your CP. If you start learning CPLua, I bet you will never want to write a single line of code in CP Basic again.Learn programming in CPLua is still a pending task.
#28
Posted 05 September 2006 - 09:03 PM
In fact I never wrote a single line of code in CPBasic myselfIn fact, it is a must, if you want to write some "serious" programs for your CP. If you start learning CPLua, I bet you will never want to write a single line of code in CP Basic again.
#29
Posted 06 September 2006 - 03:56 AM
@ Alexis:
In the enginnering is the point in that casio calc have their weaknesses. Because of this, PAP is working in his LNA, and me and omegavirus, on a mechanics project. If you see www.hpcalc.org you will get some ideas
#30
Posted 08 September 2006 - 08:13 PM
#31
Posted 09 September 2006 - 01:18 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users