










control:
9,8: right,left
6: down
5: stop
0: jump.
Enjoy even if it is very easy to win.
**Edit: when I play in the emualator the coins didnt hidden after you collected it (I remember that it hidden when i play in my cp...)
Posted 30 August 2006 - 01:56 AM
Posted 30 August 2006 - 09:46 AM
Posted 30 August 2006 - 11:20 AM
No one interest ???
Posted 30 August 2006 - 12:29 PM
Posted 31 August 2006 - 01:49 AM
Tell me bugs and your idea. I hope you know how to change the lever (next ver will come with a large lever). I'm working on a "kick the ball" game, might be it will avaible in a few days.http://www.freewebto...mario/mario.rar
I'm gonna try right now.
Posted 31 August 2006 - 11:37 AM
Posted 31 August 2006 - 05:10 PM
Posted 01 September 2006 - 01:16 AM
Posted 01 September 2006 - 01:58 AM
Posted 01 September 2006 - 02:21 AM
Posted 02 September 2006 - 12:48 AM
Posted 02 September 2006 - 02:05 AM
Posted 02 September 2006 - 04:03 AM
You can use version 3.0 of the Manager to copy and paste pages of text between the ClassPad and any Windows application. It automatically converts between the ClassPad special characters and Unicode. You can even copy and paste pictures.If I may make a request. I have a lot of classes with like 10 or more pages of notes that I need to take with me all the time. If it is possible, there should be a Word or Notepad converter to the ClassPad, so I can take my notes with me on the go instead of a bunch of papers.
Posted 02 September 2006 - 06:09 AM
Posted 02 September 2006 - 06:24 AM
Posted 02 September 2006 - 07:49 AM
Posted 02 September 2006 - 08:22 AM
Posted 02 September 2006 - 09:11 AM
Posted 02 September 2006 - 06:20 PM
&& : andWhat is >> and << in C.
How can I calculate the result of an user-input expression.
CPString expr; // ... input some expression into expr CPExpression e(expr); e.Evaluate(); OBCD x = e.AsReal();
Lua, as your Mario has been programmed using CPLua.You use which language: sdk or lua
No, because they don't have the same CPU, functions, compiler, etc... But you can try to adapt them anyway.Can we build cp prog from ti prog.
Posted 03 September 2006 - 03:02 AM
The ">>" command and the "<<" command!&& : and
|| : or
! : not
Posted 03 September 2006 - 05:45 PM
Posted 04 September 2006 - 12:09 AM
Posted 04 September 2006 - 07:30 PM
Posted 05 September 2006 - 03:11 PM
soon: a decade (japanese translation)
very soon: 5 years (japanese translation)
very very soon : a year (japanese translation again)
forwarding with the last: very very very very soon=Three Months for release
Thanks a lot casio for the time.. I'M AGING WITHOUT AN O.S UPDATE!.. My anger would be remarked in some cases, in LUA explanation:
function casio_annoying(time_wasted, no_updates, closed_ears,...)
Posted 05 September 2006 - 05:53 PM
I am working on a Mario too and I like programming games. You said that "we need programs of maths, physics"
but can you give me some examples (in particular in math) of what are the programs you are thinking about. If I can do it and if I am interested by one of them, I will work on it.
Posted 05 September 2006 - 08:24 PM
In fact, it is a must, if you want to write some "serious" programs for your CP. If you start learning CPLua, I bet you will never want to write a single line of code in CP Basic again.Learn programming in CPLua is still a pending task.
Posted 05 September 2006 - 09:03 PM
In fact I never wrote a single line of code in CPBasic myselfIn fact, it is a must, if you want to write some "serious" programs for your CP. If you start learning CPLua, I bet you will never want to write a single line of code in CP Basic again.
Posted 06 September 2006 - 03:56 AM
Posted 08 September 2006 - 08:13 PM
Posted 09 September 2006 - 01:18 AM
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