I don't remember so well, but I believe this happens on Pong, right when I use button to close it.I have never experienced this. Are you running a program that you created? If so where does it occur?
Mlc For Fx-9860
#41
Posted 15 September 2007 - 10:54 AM
#42
Posted 16 September 2007 - 07:55 PM
#43
Posted 16 September 2007 - 08:52 PM
#44
Posted 06 October 2007 - 02:27 PM
How's the progress now?
And is there any problem with this code line?
%Ychoose=%choose*.15
#45
Posted 06 October 2007 - 03:18 PM
The official discussion of MLC fx-9860 has moved to it's proper home:*poke*
How's the progress now?
http://ucpf.programb...pic.php?f=5&t=8
Yes, to stay compatible with MLC AFX, the names of variables can only be 5 letters long.And is there any problem with this code line?
%Ychoose=%choose*.15
#46
Posted 06 October 2007 - 04:22 PM
I know... I'll think about registering to UCPF.The official discussion of MLC fx-9860 has moved to it's proper home:
http://ucpf.programb...pic.php?f=5&t=8
Oh, good. Time to fix the bugs.Yes, to stay compatible with MLC AFX, the names of variables can only be 5 letters long.
#47
Posted 01 January 2008 - 03:10 AM
#48
Posted 02 January 2008 - 10:59 AM
...XD <----WHAR SMILEY?
Joke, just search and you'll find something.
I didn't learn MLC through tutorials, though. I checked the documentation.
#49
Posted 02 January 2008 - 11:36 AM
#50
Posted 02 January 2008 - 05:01 PM
Here's a bit of a help for you. An MLC program template:
MLC: #FNCT MAIN #FENDEverything starts with function MAIN.
#51
Posted 03 January 2008 - 05:45 AM
#52
Posted 04 January 2008 - 11:40 PM
I'm still waiting for samy for that on-calc editor and I'm still hoping that other programmers could help out on developing MLC. I'll have to place in a ton of comments in the MLC fx-9860 source code. I probably would do that this weekend.
As for an MLC tutorial: http://web.archive.o...on/tutorial.txt
Although the command reference should still be sufficient.
#53
Posted 05 January 2008 - 08:55 AM
#54
Posted 05 January 2008 - 01:56 PM
You have to write it out it hex code, but I'll try writing a on-calc sprites editor for the fx-9860G.
i think you planed to do it so i didn't try i shame on me i misanderstood you!
by the way i think you should finish this project. We are numerous who wait for that. And with all the fx9860 users i dont think that mlc will die. even more, it will probably boost some of ti guys!. So please finish this project.
I will try to think about a text editor in C in 2 weeks, after i finish my works. have you ideas of how to develop that? (chained lists?)
#55
Posted 05 January 2008 - 04:35 PM
#56
Posted 13 January 2008 - 01:33 PM
-the first and the main: i'm not sure that mlc for fx9860 will ever be accomplished, so i can't spend too much time for a project that may be let down
-and secondly, i have not much time to do this and i don't think i have the skill to make a program that will not be buggy and heavy.
i'm really sorry, and i hope that someone more skillfull will make this editor a nice tool.
and don't forget: MLC rules!
#57
Posted 13 January 2008 - 09:23 PM
#58
Posted 28 March 2008 - 06:38 PM
Yeah, it's a shame. I too also can't put effort into writing the on-calc editor, since I'm busy with other things. Hopefully someone in the near future will pick up on this project.
Is the on-calc editor for bitmaps still missing (saw E_net4 working on something like that)?
I wrote a little one for FX-9860G.
Could drop the prototyp into the file sharing zone if there is interest.
If so, I would like to do some adjustments beforehand:
Normally the transparent attribute should be of interest for dots of the color "white" only. Is that right?
Is it sufficient to write the resulting bitmap into a plain binary file or is a special format required?
#59
Posted 29 March 2008 - 04:30 PM
Info on the bitmap format for MLC: http://www.casiocalc...=...ost&p=42183 & http://www.casiocalc...=...ost&p=42185
Your bitmap editor needs to support four colors (white, light gray, dark gray and black).
I think you should try out MLC first. You can download MLC v0.6 here: http://sourceforge.n...ojects/mlc-calc And try out the example programs and take a look at the code of some of the games to get a feeling of what the MLC syntax is like.
#60
Posted 29 March 2008 - 07:01 PM
The editor is actually coded in C.
I use it to make the usual function-key icons (21x8 bitmaps (b/w)) for the FX-9860G (if I have no PC at hand).
The adaption to 8x8 or 16x16 icons with four colors (4x4 dithered in the editor working panel)
was not timeconsuming. And I simply used a fifth "color" to implement the transparency attribute.
But if the editor (as tool not at all MLC-specific) has to be written in MLC, I have to withdraw. Sorry for that.
#61
Posted 29 March 2008 - 07:36 PM
If your bitmap editor is written in C and is meant to run on the calc, then I think we would be all happy to see it.
#62
Posted 09 April 2008 - 04:59 PM
I hope it comes in handy and I'm ready for suggestions.
#63
Posted 09 April 2008 - 06:26 PM
#64
Posted 28 August 2008 - 09:54 PM
First of all thanks a lot for all your work.
I am actually working on a text editor for the fx-9860g. My aim is to write notes with the calc, as if it were a handheld PC so I decided to create a simple text editor for .txt files.
I will share this application with you when it is ready. Probably in the next weeks.
I will keep you updated.
Kind regards,
Diego.
#65
Posted 01 September 2008 - 09:50 PM
Cool, please keep us informed about the text editor.
#66
Posted 24 September 2008 - 03:43 PM
To bad, all that work wasted. The concept was cool thought.
#67
Posted 25 September 2008 - 04:27 AM
#68
Posted 26 November 2008 - 09:49 PM
Now the text editor has been completed I managed to get it uploaded to this website.
I added a feature thinking about editing MLC programs with the editor.
If you are creating a MLC program you will be switching between two applications on the calculator all the time, the MLC interpreter and the text editor. In the text editor you can set a file that will be opened automatically whenever the application is started, so you do not need to navigate to that file again when you switch from MLC to the text editor. Just for you to know
Regards,
Diego.
#69 Guest_afxi_*
Posted 12 December 2008 - 08:53 AM
I have a new idea: a MLC compiler. Then MLC programmers like me could easier write add-ins. MLC code is compiled anyway, right?
#70
Posted 13 December 2008 - 06:39 AM
One of the reasons MLC is easier to learn, is because no compiler is required to make a game. MLC games are pretty fast, so there shouldn't be much worry about compiling. It's interpreted just like BASIC.
#71 Guest_afxi_*
Posted 18 December 2008 - 08:49 AM
#72
Posted 18 December 2008 - 07:32 PM
The MLC Interpreter is so fast, because he compile the Programms, before execute. But after exit, the interpreter delete the compiled files. So the interpreter must ever compile it new. Why i cannot use the old compiled files?
Hello afxi,
If I would have to code a MLC interpreter I would never generate a compiled MLC program in a file, execute it, and then delete it aftewards, it is a waste of time.
You can directly execute the MLC instructions from C, which is less complex than doing compilation into assembler. If the interpreter is optimized enough, it can be very fast and this does not mean that it is compiling the programs.
I do not think that the MLC "interpreter" is doing compilation.
If you want to write add-ins it is better that you learn C, it is not that difficult, and the documentation provided by casio is good.
#73
Posted 19 December 2008 - 06:10 AM
#74 Guest_3298_*
Posted 19 December 2008 - 10:52 AM
#75
Posted 19 December 2008 - 02:17 PM
#76
Posted 29 December 2008 - 10:38 AM
and then executed it in a virtual machine specifically designed for MLC.
This is the fastetst way to run the program on the AFX while maintaining compatibility to other calcs.
Somehow I really get the taste back to do MLC coding ... sigh ... if I only had time!!
What is the current Doc that is used?
#77
Posted 29 December 2008 - 06:03 PM
Me and bfr (TI community) have been thinking of a new MLC standard IIRC. bfr has made some considerable progress on MLC TI-89:
bfr also has a MLC editor/simulator in the works for the PC. He aims to have it export (thus able to convert) to every known MLC format. IIRC bfr created a new bytecode format for the TI-89.
#78
Posted 01 January 2009 - 07:10 PM
#79
Posted 10 January 2009 - 01:42 PM
BTW, good job on MLC all =D it rawks!
#80
Posted 15 March 2009 - 10:27 PM
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