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#1 vanhoa

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Posted 21 February 2007 - 09:12 PM

Shift/Alpha : A/B

Left/Right: Move.



Screen shot:



Posted Image



Note: After finish a level (hit the black door), press <span class=EXE' /> to continue.



This game is still in developement.


EDIT:
Here is the link: http://www.casiocalc...amp;load_that=1


#2 eew

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Posted 21 February 2007 - 09:41 PM

There is no way to leave the game :o

#3 vanhoa

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Posted 22 February 2007 - 02:52 PM

Ok, sorry I forgot it :P



Just download it again http://www.casiocalc...amp;load_that=1



The level editer will be out very very soon.



IF YOU FOUND A BUG (THERE ARE MANY MANY I KNOW), TELL ME, I WILL FIX IT!!!!!

#4 thomatos

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Posted 22 February 2007 - 09:02 PM

You did an other super game Vanhoa, but i find the Super Mario is uggly, i don't know if you know the website:

http://www.top-progcasio.com/

In this site, you can find a programm in add-in category, wich called Mario, and you can see that this super mario look like better to the really super mario than yours. But it's a good game, like all your games !!!

#5 vanhoa

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Posted 23 February 2007 - 04:44 AM

What!!!!!!!!!!!! What are you talking???? That Mario is better than mine? It draw only mario and it use Bdisp_SetPoint_VRAM or Bdisp_DrawLineVRAM to draw a pict... haha. If you like the mario animation, I can add it later

#6 Menno

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Posted 23 February 2007 - 05:21 AM

vanhoa, Wow, you make some great games :) i was writing a mario game myself but that seems obsolete now... Though i had some troubles to solve which you solved very gracefully. I would really want to take a peek at your source code :) i learn most when looking at source code. Would you be so kind to send me the source? my email is m.debes at kpnplanet.nl

#7 vanhoa

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Posted 23 February 2007 - 05:24 AM

I dont think you like reading my source code with about ~1000 lines of code and a little bad varible management. But if you like i can send you.

#8 Menno

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Posted 23 February 2007 - 05:31 AM

Please do :) i don't care about bad variable management :) I guess it will be not as bad as mine anyway

#9 samy

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Posted 23 February 2007 - 11:09 AM

i am too interested in the source, because i always wonder how to code such a game... please can you send us your code :rolleyes:

#10 vanhoa

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Posted 24 February 2007 - 04:29 AM

Ok, I will share the code when i finish the game. I'm sure it's not so long from now.

I've finish the level editer, download it from http://esnips.com/do...ML-Level-Editer . Any question plz ask here, after finish build a level, send me (sorry, I dont know how to save something to *.g1s file (the SDK's emulater doent save FLASH data to *g1s :( ) by the SDK's emulater so you must send me the lvl)

Screen shot:

* http://freewebs.com/...oa/ss-SMLLE.PNG

#11 Menno

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Posted 24 February 2007 - 06:16 AM

Ok, will you then please tell me,

when i make a side scroller my level consists out of a matrix of say 10x60

in that matrix i put numbers, 1 for floor, 2 for wall, etc etc and a 0 where nothing is to be drawn

then i make little matrices like 10x10 which which describe the elements, matrix 1 for example is a floor tile matrix 2 is a wall tile and matrix 0 is a tile filed with 0's

is that the right way or is that far to complicated?

#12 vanhoa

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Posted 24 February 2007 - 12:53 PM

Sorry, but i dont think i understain all your post...
If you mean you make a map for your game and use 3 matrix for it... I dont think it's a good way. You can use "struct" for your level, for example:
enum CELL_NAME{none=0;floor=1;wall=2;}
typedef struct tag_CELL{
	int x;
	int y;
	CELL_NAME type;
} CELL;
typedef struct tag_GAME_LEVEL{
	CELL map[10][60];
} GAME_LEVEL;

////////////////
I've found the way to improve the level editer. Just wait a little.

#13 vanhoa

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Posted 24 February 2007 - 07:00 PM

/////////////////////////////////////

Ok, here is the new ver of the game:



http://www.casiocalc...amp;load_that=1



(A sample level included)



New:

*Level can be loaded from FLASH or SDCard.

*Press <span class=Alpha' /> make mario move fasterl

*Fixed some bugs.



/////////////////////////////////

Here is the new ver of the Level Editer (I upload the previous ver to my private folder on esnip so no one can down, sorry, now you can,): http://esnips.com/do...6f/Level-Editer. It produces *.mrl file as the mario level file, just send them to your calc and play.



Plz share your level!!!!!!!!.

#14 vanhoa

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Posted 25 February 2007 - 02:39 AM

Hey, has any one made a level?

#15 Guest_Guest_*

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Posted 27 February 2007 - 06:40 PM

Does this work for Casio fx-991ES? :unsure:

#16 Soroshi

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Posted 22 October 2008 - 06:16 AM

Hey, has any one made a level?


OK... I know this topic is almost a year old and I also know I saw a topic somewhere about you leaving the forums.... but I have 2 questions that I'll ask anyways..... just incase I get a respose lol

First, how do you get the level *.mrl files to the calulator
second, the level editor link is broken... can you fix it?

#17 Guest_afxi_*

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Posted 07 November 2008 - 05:25 PM

Can someone send me the level editor? Or post a new link? I can't get it, too. My mail adress is stephan.hopfmueller AT gymnohz.de
Please!
@vanhoa:
I think, your Mario is better than Mario Land CE!
Please continue programming your Mario!

#18 helder7

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Posted 26 December 2011 - 11:27 PM

somewone can reupload the level editor tool for this game?

tanks.

#19 3298

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Posted 17 March 2013 - 03:57 PM

vanhoa: I just saw that you came back yesterday. My brother installed this Mario game on his calculator, but he couldn't get the level editor. Not even web.archive.org had it - just three snapshots saying "Bad Link". Basically my question is the same as the last three posts here: If you still have it, Could you please reupload the editor?

#20 onlinethlive

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Posted 03 May 2013 - 09:21 PM

Can someone fix or upload (or both) the level editor link?




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