- Domino
- LodeRunner
- Edit3D (W.I.P.)
New Addins Avaible For Cp
#1
Posted 23 April 2007 - 03:13 PM
#2 Guest_CPManiac_*
Posted 24 April 2007 - 05:52 AM
Why by email request?Get links to the game by email request
- Domino
- LodeRunner
- Edit3D (W.I.P.)
#3
Posted 24 April 2007 - 11:14 AM
#4
Posted 24 April 2007 - 09:07 PM
Second, I'm not interested in
So I think your new ruler is completely pointless, and makes your games even less popular.
#5
Posted 25 April 2007 - 01:50 AM
#6
Posted 25 April 2007 - 03:42 AM
Focus vanhoa, focus on important things and inprove them step by step. an advise from a friend that appreciates you
#7
Posted 25 April 2007 - 04:01 AM
@Kilburn: how about your Grav? Did you stole it?
http://casiocalto.fr...topic.php?t=681
#8
Posted 25 April 2007 - 08:31 PM
@Kilburn: how about your Grav? Did you stole it?
I asked for permission from the author before porting it to CP.
Oh, well, maybe you are a promising programmer, but copying other people's programs doesn't prove it. My Grav isn't an exact copy of the original game, the maps can be larger, and I tried to improve the map editor.
Build a good and original program by yourself, without using any external source code (except a few libraries if you need them), then we'll see your real programming skills.
#9
Posted 26 April 2007 - 02:03 AM
#10 Guest_blubor_*
Posted 26 April 2007 - 12:35 PM
i think there are many good games and it is very good that vanhoa ports them... and often he ports the really good games....
and he is(now was) the only one who supports the whole community with many games which are easy to install (no cplua etc..)
BUT (and this but ist important):
1.) please FIX your programs... they often(sometimes always) crash at some particular points.
2.) please spend time on porting it, use the whole screen(not just a 1/3 ) and abilities of the classpad
3.) try to concentrate on the gameplay feeling not on the graphical features like the grey-emulation....
i have to thank vanhoa for his great work, he is the guy for the whole community, cause he programs/ports games/software of very different generes. but please vanhoa try to take the time and look at the quality and i dont like the email thing, because it is a big barrier. everyone who is new in the topic and wants to try some games, just want to try, download an installs and then he sees that the games are great but if he has to mail etc... its much to do and noone who just wants to try takes the time...
greets
#11
Posted 26 April 2007 - 03:17 PM
I will upload the games soon (and the new version of OWBasic)
#12
Posted 28 April 2007 - 04:02 AM
http://pocket-viewer.......1153&lang=1
Orwell, can you help?
#13
Posted 28 April 2007 - 06:55 PM
But I presume that finding 2.5 Mb free with OS 3.0 will be extremely difficult
#14
Posted 29 April 2007 - 03:57 AM
#15
Posted 29 April 2007 - 10:43 AM
I don't think there is any way of using Flash as main memory
#16
Posted 29 April 2007 - 05:13 PM
#17
Posted 29 April 2007 - 08:23 PM
Domino:
Escoba:
Phalanx:
phalanx comes with some book but i doent finish the file transfer tool so that the books can not be used right now
Remember
- the Setting hard icon will bring up the menu
- if you get any fatal error, write down the numbers and post it here!
#18
Posted 30 April 2007 - 03:59 AM
1. Some times (not always) when the figure who is front of me lose with three pieces the program just add two of them. I don?t know what the program do with the other one.
2. Will be better if you can start it with another piece, no always 6:6.
3. I can?t find the menu to change the level, and another stuff as vanhoa said on the tutorial.
In Spanish
me gusta mucho el domino pero creo que se debe arreglar ciertas cosas
1. a veces (no siempre) cuando el personaje que juega frente mio pierde con tres piezas el programa solo suma dos de ellas. No s? que hace el programa con la otra pieza.
2. seria mejor si se pudiera empezar con otra pieza, no siempre el 6:6.
3. No puedo encontrar el menu para cambiar algunas caracteristicas, como el nivel y/u otras cosas. Tal como dice vanhoa en el read me
#19 Guest_Guest_*
Posted 30 April 2007 - 05:13 AM
The HP48 emulator expands the 48 ROM to twice the size. It expands each nibble (4 bits) to a byte (8 bits). The HP48GX can address 1MB so it expands it to 2MB. If you could change the emulator to address nibbles instead of bytes you might have a chance at getting it to fit.I'm porting pv48-a HP48GX (128KB) CPU emulator for CP 300 (+) capable of providing an accurate replication of the HP48GX- on CP but it require ~2,5M for executing, I'm finding the way to use 2M of flash as RAM.
http://pocket-viewer.......1153&lang=1
Orwell, can you help?
#20
Posted 30 April 2007 - 05:52 AM
1. Some times (not always) when the figure who is front of me lose with three pieces the program just add two of them. I don?t know what the program do with the other one.
You forgot that there is a pice with values 0:0?
2. Will be better if you can start it with another piece, no always 6:6.
Change 6:6 to on other is easy, but as i know so far starting with 6:6 is the ruler
3. I can?t find the menu to change the level, and another stuff as vanhoa said on the tutorial.
The Setting hard icon will bring up the menu:
The HP48 emulator expands the 48 ROM to twice the size. It expands each nibble (4 bits) to a byte (8 bits). The HP48GX can address 1MB so it expands it to 2MB. If you could change the emulator to address nibbles instead of bytes you might have a chance at getting it to fit.
I know that, but still find noway to get that big mem for CP.
#21
Posted 01 May 2007 - 04:33 AM
LodeRunner:
This is the first game for CP that uses sound But on enable the sound if you use CP 300 plus. To move the character you can use keyboard or stylus;).
Note: The next thing in this pack will be a gameboy emulator!
If i can i will relese the next ver of this pack within this day.
Link: http://www.casiocalc...amp;load_that=1
Pass: vanhoagamesetn4
#22
Posted 01 May 2007 - 07:33 AM
For example: Up=K_8?
#23
Posted 01 May 2007 - 01:22 PM
What about letting the user decide himself which keys would be the most appropriate?I have a question to ask: how to The GameBoy keyboard (Up,Down,Left,Right,Start,Select,A, into CP?
For example: Up=K_8?
#24
Posted 01 May 2007 - 02:34 PM
#25
Posted 11 May 2007 - 03:20 PM
I own a CP 300Plus; How can I use sound?But on enable the sound if you use CP 300 plus. To move the character you can use keyboard or stylus;).
#26
Posted 12 May 2007 - 10:38 AM
#27
Posted 12 May 2007 - 07:56 PM
Or using a headPhone?!
I remember we had a sample shown in some topic that I don't remember which one!
#28
Posted 14 June 2012 - 02:10 PM
regards
#29
Posted 13 August 2012 - 01:21 PM
aywone still have this vanhoa game pack and can reupload it?
regards
You may refer to vanhoa's blog: http://vhn.vn. It seems that the blog is still active, but nowadays he has turned his focus onto smartphone applications.
#30
Posted 18 August 2012 - 09:06 PM
someone can contact him and ask to do reupload this files?
Dead files by vanhoa:
Escoba (Cp)
Lode runner (Cp)
Cpzip (Cp)
Level editor for mario fx9860
Slippy 1.0 (fx9860)
And other interesting dead link: other oncalc c compiler (not wudy add-in, is other) http://community.cas...ay/page__st__40
Edited by helder7, 23 August 2012 - 12:23 PM.
#31
Posted 18 August 2012 - 10:39 PM
#32
Posted 19 August 2012 - 01:00 AM
no, I tried to contact him by pm a while ago, but he did not answer, maybe he changed his email or not received any PM notificationWill he respond to a PM from you?
Edited by helder7, 19 August 2012 - 01:01 AM.
#34
Posted 19 August 2012 - 11:48 PM
Now wait, wait, wait...
Edited by helder7, 19 August 2012 - 11:49 PM.
#35
Posted 20 August 2012 - 12:10 AM
#36
Posted 22 August 2012 - 09:54 AM
#37
Posted 22 August 2012 - 03:30 PM
#38
Posted 23 August 2012 - 12:25 PM
#39
Posted 25 September 2012 - 01:58 PM
Meanwhile I think link to his Yahoo profile is better kept hidden, if helder has already contacted him.
#40
Posted 29 December 2012 - 07:45 PM
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