Well... these pictures tell everything.
2 buffers -> 2 grayscales:
3 buffers -> 6 grayscales:
4 buffers -> 13 grayscales:
Image test with 4 buffers:
Sorry, I don't have time to explain how it works now. And this is actually not that awesome, there is still much flicker with 3 or 4 buffers. But 2 buffers give really good results, there is almost no flicker at all.
My exams will be over in a week, then I'll have time to work again on my old projects.
Grayscale Tests On Cplua 0.8
Started by
Kilburn
, Jun 10 2007 12:40 PM
3 replies to this topic
#1
Posted 10 June 2007 - 12:40 PM
#2
Posted 10 June 2007 - 03:53 PM
You used a slowdown trick?
Can it use in game? (CPLua dont have DoEvents like function...)
Can it use in game? (CPLua dont have DoEvents like function...)
#3
Posted 11 June 2007 - 04:42 PM
Yes, a simple slowdown trick, with an empty for loop. Of course, it can't be used in games because CPLua doesn't manage interrupts.
#4
Posted 12 June 2007 - 09:06 AM
oua very impressive kilburn!!! 13 level of gray?!!!it would be cool to use it in games.
and guess what could do the fx9860??
and guess what could do the fx9860??
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