Jump to content



Photo

Grayscale Tests On Cplua 0.8


  • Please log in to reply
3 replies to this topic

#1 Kilburn

Kilburn

    Casio Technician

  • Members
  • PipPipPipPipPipPip
  • 491 posts
  • Gender:Male
  • Location:France
  • Interests:Blah

  • Calculators:
    FX-7500 G
    ClassPad 300

Posted 10 June 2007 - 12:40 PM

Well... these pictures tell everything. ^_^

2 buffers -> 2 grayscales:
Posted Image

3 buffers -> 6 grayscales:
Posted Image

4 buffers -> 13 grayscales:
Posted Image

Image test with 4 buffers:
Posted Image

Sorry, I don't have time to explain how it works now. And this is actually not that awesome, there is still much flicker with 3 or 4 buffers. But 2 buffers give really good results, there is almost no flicker at all. :)

My exams will be over in a week, then I'll have time to work again on my old projects. ;)

#2 vanhoa

vanhoa

    Casio Overlord

  • Members
  • PipPipPipPipPipPipPip
  • 854 posts
  • Gender:Male
  • Location:Vietnam

  • Calculators:
    AFX 2.0, CP 300, CP 330, nSpire, TI 89, FX 5800

Posted 10 June 2007 - 03:53 PM

You used a slowdown trick?
Can it use in game? (CPLua dont have DoEvents like function...)

#3 Kilburn

Kilburn

    Casio Technician

  • Members
  • PipPipPipPipPipPip
  • 491 posts
  • Gender:Male
  • Location:France
  • Interests:Blah

  • Calculators:
    FX-7500 G
    ClassPad 300

Posted 11 June 2007 - 04:42 PM

Yes, a simple slowdown trick, with an empty for loop. Of course, it can't be used in games because CPLua doesn't manage interrupts.

#4 samy

samy

    Casio Fan

  • Members
  • PipPip
  • 46 posts
  • Location:France

  • Calculators:
    graph 100; graph85

Posted 12 June 2007 - 09:06 AM

oua very impressive kilburn!!! 13 level of gray?!!!it would be cool to use it in games.
and guess what could do the fx9860?? :roflol:


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users