Thunderball
#1
Posted 06 April 2003 - 07:07 AM
For that, you will have to jump, and use your logic and gravity with good knowledge!
So I put the link here :
TBALL
I hope you enjoy
Remember this game is a mini game, so it has one very short lifespan !
Ideas and comments are welcome !
#2
Posted 06 April 2003 - 07:53 AM
It reminds me a little of a game I have. It's called rollin.
Do you know it? Would it be possible to write such a game?
If you don't know it I can send you a shareware version I have.
#3
Posted 06 April 2003 - 08:02 AM
#4
Posted 06 April 2003 - 08:24 AM
For thunderball I'm making version 2 actually with map more elaborated !
rjstephens> sorry, but I program only for AFX, and in ASM/C ( more C) !
#5
Posted 06 April 2003 - 09:59 AM
Will you make a level editor for thunderball??
#6
Posted 06 April 2003 - 10:32 AM
The current system of map is fast but heavy and not very
practical and the new system which I made makes the game
slow but light!! I think that I will take when same the old system,
although little practises, it is when same fastest !
Editor can be easy to make !
#7
Posted 07 April 2003 - 12:41 PM
#8
Posted 07 April 2003 - 01:59 PM
one thing - are you suppose to be able to jump while in the air (you fall down slower)?
#9
Posted 07 April 2003 - 02:26 PM
#10
Posted 07 April 2003 - 04:38 PM
no !one thing - are you suppose to be able to jump while in the air (you fall down slower)?
But V2 will include more "power" lol and possibly a history where you can get these power one per one !
This version, even without an history, should include a lot and a lot of map, and certainly a map editor !
PS: AFX need platforms's game !! that the reason I've made THUNDERBALL !
#11
Posted 07 April 2003 - 07:39 PM
A bigger To Do list will be available as soon as I finish. (I like these games very much, do you know Bumpy for DOS?)
I suppose for a smoother action, the jumping ball should slow down when it's reaching it's maximum height, then it reaches zero speed then speed increases as it falls again. (you know, these projectiles mechanics).
Any way, I suppose this will be a good base for a much better and larger game.
Will create the To Do list soon.
#12
Posted 09 April 2003 - 09:00 AM
PS : I don't know bumpy . Have a link where I DL it for compare ?
#13
Posted 09 April 2003 - 12:49 PM
#14
Posted 09 April 2003 - 08:43 PM
#15
Posted 10 April 2003 - 11:08 AM
#16
Posted 10 April 2003 - 11:10 AM
I can?t repeat that???
#17
Posted 10 April 2003 - 11:35 AM
Sometimes the calc locks up after exiting..
#18
Posted 10 April 2003 - 11:44 AM
I don' t know why with sysxpl4.0, there no bug !
#19
Posted 10 April 2003 - 02:49 PM
#20
Posted 10 April 2003 - 09:07 PM
#21
Posted 10 April 2003 - 10:33 PM
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