Ive searched around but i cant find anything that can help.
How do you draw text/numbers/variables on a greyscale buffer?
Print Text On A Greyscale Buffer
Started by
k3v
, Mar 21 2008 04:48 AM
6 replies to this topic
#1
Posted 21 March 2008 - 04:48 AM
#2
Posted 21 March 2008 - 05:07 AM
You could plot pixel by pixel or use the VRAM as one of the grayscale buffers.
#3
Posted 21 March 2008 - 05:43 AM
Wow quick reply
So theres no printf type command? I found on MarioCE some pseudo VRAM2Buffer method... but yeah..
So theres no printf type command? I found on MarioCE some pseudo VRAM2Buffer method... but yeah..
#4
Posted 21 March 2008 - 05:43 PM
No, there's no printf function.
#5
Posted 22 March 2008 - 05:38 AM
heh, thought the topic would be moved lulz..
So theres no text command at all? Wow that really sucks... So how can i get text on a greyscale buffer? How does the VRAM as a buffer work? Is it relatively simple?
So theres no text command at all? Wow that really sucks... So how can i get text on a greyscale buffer? How does the VRAM as a buffer work? Is it relatively simple?
#6
Posted 24 March 2008 - 10:26 AM
i only know a very small amount of grayscales. But i think it means printing to the VRAM and then copying the VRAM to a buffer.
Correct me if im wrong XD
Correct me if im wrong XD
#7
Posted 24 March 2008 - 11:56 AM
LOL!
I mean how do i do it, what are the commands and how much of a conversion it would take... Cuz im running out of time for the competition... And it sounds like i would have to rework the graphics to half draw with greyscale commands, and half draw to VRAM... And then flip between them... And even if it works like that it would end up with text in grey (harder to read) because it would only be on one of the buffers... lulz could allways use VRAM for both buffers but that would be slow eh?
No numbers on screen isnt a tragedy, but still kinda sucks - No Score... Lulz the games still to simple to remove a "scoring" component...
Kucalc (or anyone else who's 1337) please help me lulz...
I mean how do i do it, what are the commands and how much of a conversion it would take... Cuz im running out of time for the competition... And it sounds like i would have to rework the graphics to half draw with greyscale commands, and half draw to VRAM... And then flip between them... And even if it works like that it would end up with text in grey (harder to read) because it would only be on one of the buffers... lulz could allways use VRAM for both buffers but that would be slow eh?
No numbers on screen isnt a tragedy, but still kinda sucks - No Score... Lulz the games still to simple to remove a "scoring" component...
Kucalc (or anyone else who's 1337) please help me lulz...
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