All my projects
#1
Posted 24 April 2003 - 01:22 PM
http://leneuronez.free.fr/MX2D.EXE
note that I am in 5 grays mode, and to keep the originality of the sprites I draw two sprites 'more'. But it isn't important.
The lastest demo of G-Explorer2:
http://leneuronez.free.fr/G-EXII.EXE
press optn to get in the explorer
(+ & - handle the contrast)
You can read txt files with the backspace handled, read csv, bmp and of course execute exe&com (you can also view hardware directories)
An out of date mx3d calc demo:
http://leneuronez.free.fr/MX3D100.EXE
and the PC version (the invisible lines are drawn in green):
http://leneuronez.free.fr/MX3D.EXE
don't forget the graphic driver needed:
http://leneuronez.free.fr/EGAVGA.BGI
(to put in the same directory than the *.exe file)
And of course for more infos about all my projects, visit:
http://fgpstudios.free.fr/
In the Wip's section!
'hope you'll like my work!
#2
Posted 24 April 2003 - 04:35 PM
#3
Posted 24 April 2003 - 10:50 PM
#4
Posted 25 April 2003 - 12:26 PM
Congratulations for your great work??
#5
Posted 25 April 2003 - 09:45 PM
#6
Posted 27 April 2003 - 03:59 PM
EDIT: here is a little demo of Metal Gear Solid:
http://leneuronez.free.fr/MGS.EXE
Enjoy it!!
#7
Posted 27 April 2003 - 06:11 PM
Looks nice
But, what's with the grayscale.. it's pulsating
#8
Posted 27 April 2003 - 10:33 PM
Downloaded all of them without a problem, but have had a little trouble locating my cable link. I'll let you know what I think as soon as I get them uploaded.hey, nobody tried these links? I've worked hard on them, so please let me know you tried them
#9
Posted 28 April 2003 - 06:41 AM
But now I'm fed up with TiPaint plus, I can't get correctly to 5 levels of gray... I am up to 4 now, and I don't like this. But about pulsating, what about calling the 53h modified interruption by myself ?
#10
Posted 28 April 2003 - 09:56 AM
I have ROM1.01, so that's probably why it pulsates.. try using int 2 instead
(Can only see 2 shades + blanc)
#11
Posted 28 April 2003 - 12:08 PM
I use G-Explorer 2 librairies, which select automatically which interruption to change!!
Maybe I made a mistake! (looking at the lib now)...
no, it is good!
Normally you should see 5 grays ... how is it possible ??
But 'int 2' is already used on other roms, or am I erroneous ??
But now, I've optimised the engine ...
made the double-buffering inline with a word/word asm copy instead of a byte/byte C language one...
I made the screen clearing inline too ... in assembly, so now there is no more flickering!
(without calling by myself the video interruption)
#12
Posted 28 April 2003 - 01:19 PM
Ofcourse... it's the int triggered by hardware int. You have to patch onto it, calling the original int from withing your replacing code.But 'int 2' is already used on other roms, or am I erroneous ??
#13
Posted 28 April 2003 - 10:27 PM
The grayscales, problem ,what problems ?
#14
Posted 29 April 2003 - 03:33 PM
Hey BitWhise, try this link and tell me if G-Explorer 2 don't crash with the csv and if you see all the grayscales of course
http://leneuronez.free.fr/Gx2-Pack.zip
#15
Posted 29 April 2003 - 04:08 PM
The explorer seems to work fine. All shades are shown
The csv doesn't crash, but it plays a bit fast though.. (remember, hlt instructions are 3 times faster on ROM1.01)
#16
Posted 01 May 2003 - 06:37 AM
Just because I use exactly the same librairies, which detect
what Rom is used and adapt the int to change !
According to me there should be an incompatibility with a 'test program', or something like that.
I know I'm not very clear but I reckon that you've understood me!
#17
Posted 03 May 2003 - 08:03 AM
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