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#1 C@siomax

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Posted 24 April 2003 - 01:22 PM

First of all, here is the Metal Gear Solid Graphic engine adapted very quickly to a super bomberman theme:

http://leneuronez.free.fr/MX2D.EXE

note that I am in 5 grays mode, and to keep the originality of the sprites I draw two sprites 'more'. But it isn't important.

The lastest demo of G-Explorer2:

http://leneuronez.free.fr/G-EXII.EXE

press optn to get in the explorer
(+ & - handle the contrast)

You can read txt files with the backspace handled, read csv, bmp and of course execute exe&com (you can also view hardware directories)

An out of date mx3d calc demo:

http://leneuronez.free.fr/MX3D100.EXE

and the PC version (the invisible lines are drawn in green):

http://leneuronez.free.fr/MX3D.EXE

don't forget the graphic driver needed:

http://leneuronez.free.fr/EGAVGA.BGI

(to put in the same directory than the *.exe file)

And of course for more infos about all my projects, visit:

http://fgpstudios.free.fr/

In the Wip's section!

'hope you'll like my work!

#2 C@siomax

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Posted 24 April 2003 - 04:35 PM

hey, nobody tried these links? I've worked hard on them, so please let me know you tried them :)

#3 Bob Vila

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Posted 24 April 2003 - 10:50 PM

looks good, too bad i don't have an AFX ;)

#4 Brazzucko

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Posted 25 April 2003 - 12:26 PM

:D They are GREAT??

Congratulations for your great work??

#5 Bj2c

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Posted 25 April 2003 - 09:45 PM

excelent work man , you solve me a lot problems

#6 C@siomax

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Posted 27 April 2003 - 03:59 PM

what problems ? :huh: :)

EDIT: here is a little demo of Metal Gear Solid:

http://leneuronez.free.fr/MGS.EXE

Enjoy it!!

#7 BiTwhise

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Posted 27 April 2003 - 06:11 PM

I checked out MGS

Looks nice

But, what's with the grayscale.. it's pulsating ;)

#8 Casto Productions

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Posted 27 April 2003 - 10:33 PM

hey, nobody tried these links? I've worked hard on them, so please let me know you tried them :)

Downloaded all of them without a problem, but have had a little trouble locating my cable link. I'll let you know what I think as soon as I get them uploaded. :D

#9 C@siomax

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Posted 28 April 2003 - 06:41 AM

I know about the grayscales, but if you don't like them, change uour contrast it will be better :)
But now I'm fed up with TiPaint plus, I can't get correctly to 5 levels of gray... I am up to 4 now, and I don't like this. But about pulsating, what about calling the 53h modified interruption by myself ?

#10 BiTwhise

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Posted 28 April 2003 - 09:56 AM

Ah.. you're using int 0x53...

I have ROM1.01, so that's probably why it pulsates.. try using int 2 instead :)
(Can only see 2 shades + blanc)

#11 C@siomax

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Posted 28 April 2003 - 12:08 PM

but ... but ...
I use G-Explorer 2 librairies, which select automatically which interruption to change!!
Maybe I made a mistake! (looking at the lib now)...

no, it is good!
Normally you should see 5 grays ... how is it possible ??

But 'int 2' is already used on other roms, or am I erroneous ??

But now, I've optimised the engine ...

made the double-buffering inline with a word/word asm copy instead of a byte/byte C language one...
I made the screen clearing inline too ... in assembly, so now there is no more flickering!

(without calling by myself the video interruption)

#12 BiTwhise

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Posted 28 April 2003 - 01:19 PM

But 'int 2' is already used on other roms, or am I erroneous ??

Ofcourse... it's the int triggered by hardware int. You have to patch onto it, calling the original int from withing your replacing code.

#13 Bj2c

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Posted 28 April 2003 - 10:27 PM

what problems ?  :huh:  :)

The grayscales, problem , :) :greengrin:

#14 C@siomax

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Posted 29 April 2003 - 03:33 PM

ok nice :D
Hey BitWhise, try this link and tell me if G-Explorer 2 don't crash with the csv and if you see all the grayscales of course :)

http://leneuronez.free.fr/Gx2-Pack.zip

#15 BiTwhise

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Posted 29 April 2003 - 04:08 PM

I tried it,

The explorer seems to work fine. All shades are shown :)

The csv doesn't crash, but it plays a bit fast though.. (remember, hlt instructions are 3 times faster on ROM1.01)

#16 C@siomax

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Posted 01 May 2003 - 06:37 AM

So I am sorry BitWhise, Mgs SHOULD work fine too :)
Just because I use exactly the same librairies, which detect
what Rom is used and adapt the int to change !
According to me there should be an incompatibility with a 'test program', or something like that.
I know I'm not very clear but I reckon that you've understood me!

#17 C@siomax

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Posted 03 May 2003 - 08:03 AM

I'm sorry to answer my self but I announce that now csv are read at the good speed, even if you use 1.01 Rom!




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