calc to calc comunications
#1
Posted 02 June 2003 - 04:38 AM
Does anyone know where I can get this program, I have a Casio 9850GP+
#2 Guest_Bytefish Productions_*
Posted 02 June 2003 - 07:04 AM
The Program didnt work (i spend hours to type it in )...
Maybe you have luck and find a link to the site at casiocorner.rpd.nl (the old site...).
ok have fun.
/edit: yea send( and receive( just works in communication with pc or some other casio stuff, i cant remember exactely, just have a look at the casiocorner documents.
#3
Posted 02 June 2003 - 07:40 AM
you need to build a special cable with a IC in it and stuff to convert the data if yu want to communicate between 2 calcs from within a program.
#4
Posted 03 June 2003 - 07:43 AM
To do this, one calculator would have to be in the Link menu though... Just stay away from them, good alternating games on CFX is virtually impossible (who's number is closer?), let alone good simultaneous multiplayer games (when will someone figure out that two keys pressed down at the same time only sends ONE signal to the calculator?).
#5
Posted 06 June 2003 - 07:39 AM
But transfering matrixes between two calculators with the link menu, that's not a bad idea...
that could have posibilities (i'm thinking pokemon type game)
#6
Posted 06 June 2003 - 12:35 PM
This reminds me of something I put into a previous version of my RPG, I used to always have multiple save files in all my games because all my friends liked to (or were forced to ) test my games. anyway I got the idea to have interactive save files, basically each save could interact with the save you were currently using so if you walked into a town and a diffrent file had been saved there you could talk to that saves character or even fight him (you could be good or evil in this game), I was trying to figure out a fair way to be able to trade between the two characters wiithout being able to just rob one person blind but my data was erased before I ever finished. anyway, I was thinking that someone could do something like this with a link feature, sending one persons data to another calc then having that data be able to interact with the other persons data thereafter.
#7
Posted 07 June 2003 - 12:34 AM
It is easier said than done, you must remember, it takes forever to make RPG's and large games. First, you have to have a good idea that will work, then design plot, characters, items, weapons, maps (the hard one) and then start making the screens and menu's untill you get to the main loop and you scream in terror. It's amazing what you get out of them though. You made the whole thing, but you don't get bored when you play it the first time.
#8
Posted 07 June 2003 - 02:17 AM
#9
Posted 10 June 2003 - 06:17 PM
There are, of course, some great (classical?) games like Duobab's Scorch, but look - there aren't many of us, who have an AFX. Not all owners know about add-ins (!).
The great game has to attract players not only once. Even Diablo on computer becomes boring after two wins.
If I made an RPG, it would be on a computer. Calc games should be good for a short free moment. The games which are made for being more serious are better and easier to make for comp.
Anyway, if you have done so much, I'd love to play it and check my opinion. Take up your spirits!
Returning to the topic: The AFX built-in program Link (or Tlink - can't remember) for linking two calculators seems to work. Why is it impossible to perform it in our programs?
Don't the Casio Robots want to help a bit? <_<
#10
Posted 11 June 2003 - 08:22 AM
Oh yeah, this post had a topic, can someone make a table of what you can and can't do through communications? (e.g. Send(, Receive( and Link Mode options, against computers and calculators)
#11 Guest_Bytefish Productions_*
Posted 11 June 2003 - 09:04 AM
http://users.pandora.be/gp/casio/
A very nice and easy to use tool i think.
Even i wrote my tool in vb. (year ago or somewhat. )
#12
Posted 11 June 2003 - 04:05 PM
The handshake they send is for both 0x13 but the one of them expects another character to be send and so
com using these commands is only possible with a computer since you can't send bytes directly (only in an encoded format)
#13
Posted 11 June 2003 - 06:07 PM
It is not impossible some programs (Gcom for example) can do it, the problem is that most programmers don't have 2 AFX to test their programs so that's why there is no game supporting network...Returning to the topic: The AFX built-in program Link (or Tlink - can't remember) for linking two calculators seems to work. Why is it impossible to perform it in our programs?
Don't the Casio Robots want to help a bit?
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