Metal Gear Solid
#1
Posted 13 July 2003 - 04:02 PM
After many time of missing, I'm now back right there !!
So do U remember this demo of Metal Gear Solid I've dropped ?
I have really good news for you! MGS is really in a good way of developpement!
Now the game features:
- Complete 5 color graphic engine (Mx2D)
- 6 Different Weapons:
*C4
*57 mm
*R5
*Nikita
*Grenade
*Clayton mines
- Fully working Installer (extracts the sprites in zone 12)
- Fully working external objects loading
- Ennemies with some IA in a good way of developpement too (but not finished as well)
- Source code totally structured (not like Sb100) in order to win time
- Ennemies fully animated
- Explosions fully animated
- Weapon system right to be finished soon (still some bugs)
- etc ...
Now I know what you fancy ... Screenshots !!
So juste have a look at these screenshots:
The title screen: (only in 3 colors):
Communication system screenshot:
Explode animation:
Ennemies sprites (don't made a gif right now but you can easily imagine what it should show on screen):
A fake screenshot (map is not the real one):
#2
Posted 13 July 2003 - 11:43 PM
#3
Posted 14 July 2003 - 01:27 AM
#4
Posted 14 July 2003 - 01:36 AM
#5
Posted 14 July 2003 - 04:46 AM
#6
Posted 14 July 2003 - 09:05 AM
I'll publish a demo soon because soldiers' IA is now near to be complete !!
#7
Posted 14 July 2003 - 02:59 PM
bob, grayscale=afx
i knew that
#8
Posted 14 July 2003 - 03:53 PM
Now the communication system is completed !! (using the screenshot shown before)
#9
Posted 15 July 2003 - 01:56 AM
#10
Posted 15 July 2003 - 09:39 AM
But I have some bugs which need to be corrected until I continue coding the game!
#11
Posted 15 July 2003 - 11:11 AM
I have finished the mission system!
Now it's really pleasasnt to add maps and objectives!!
#12
Posted 15 July 2003 - 03:02 PM
Now I am setting up the soldiers' coordinates & the objective''s zones ones !!
More news: in the last map, there will be something like 5 high-level soliders, which will be like a boss !!
So just wait calmly, the demo is coming soon
#13
Posted 15 July 2003 - 06:14 PM
#14
Posted 15 July 2003 - 06:24 PM
ps: about 3d, just wait I've finished Mx3D
#15
Posted 15 July 2003 - 08:08 PM
Did you receive my E-mails?, I really need your help??
Anyway just keep the excellent work; I?m one of the guys that are waiting for this game?
#16
Posted 16 July 2003 - 07:31 AM
I'm sorry Brazzucko, I did not received anyone of your mails !!
I'll send you a little demo as soon as possible! (I must correct some drawing bugs in order to re-enable ennemies)
#17
Posted 16 July 2003 - 01:52 PM
#18
Posted 16 July 2003 - 04:23 PM
I am now coding the buy menu for weapons and ammo
And thanx to swifter for his help in clipping debugging!!
#19
Posted 16 July 2003 - 05:10 PM
leave me your mails !!
#20
Posted 16 July 2003 - 05:45 PM
hamoksha AT gawab.com
Ahh, I forgot, never send me a game without it's readme.
P.S. An admin note: please don't keep posting this way, you could edit your previous message (if no one has posted after you) with another color or anything!
#21
Posted 17 July 2003 - 12:03 AM
#22
Posted 17 July 2003 - 08:25 AM
The french beta testors enjoyed my demo, but not me (as usual...) why ? because I didn't made Snake's anim correctly and it is like a patinor
So I WILL do its animation for the 2 incoming days!!
And then I will be able to send a great demo!!
ps: I'm sorry for auto-response but I've understood why I wasn't able to find the editing posts button!! I wasn't connected before posting ...
Don't worry I'll publish a demo very soon just for let you seeing the animation!!!
edit 2:
here is the bmp:
#23
Posted 17 July 2003 - 08:45 PM
#24
Posted 18 July 2003 - 10:43 AM
Anyway GREAT job??..
#25
Posted 18 July 2003 - 11:14 AM
#26
Posted 18 July 2003 - 07:43 PM
#27
Posted 19 July 2003 - 06:06 AM
#28
Posted 19 July 2003 - 12:42 PM
Metal Gear Solid is not downloadable for the moment, because I is not as complete as I want it to be for beta-testing! So when I will judge it quite correct I'll be abale to publish a demo
But if you want the GB Rom Game, mail me I'll send it to you !!
In reply to Genesis:
I always wanted to play famous games on my Graph100 (Afx2 in France)... with original graphics. For example, when I was making sprites for bomberman, I proceeded like this:
-> Running Rom Game
-> Displaying only sprites/environnement
-> Making a screencopy
-> Extracting the sprites from the screensopy
-> Makling colors in gray shades
-> Encoding them (using some useful software)
And it's the same for Metal Gear ...
All the sprites are copied from GB game!!
About encoding:
For bomberman, I used to encode sprite myself, using my calc (converting Binary to Hexadecimal)
Or using Ti Paint Plus 3. This Ti un-official software can encode sprites of anysize in 3 colors, in hexadecimal format, as I wanted! (Ti paint plus can make masks for sprites too, a really useful option !!)
But for Metal Gear, that's not the same, cause sprites use 5 color palette ... and that's too much for Ti Paint Plus .... But a guy named Tonton1664 (French user) made a wonderful program called Bmp100, which can translate directly bmp to code, using many formats! Column B&W, Linear B&W, 3 grays Linear, 3 grays bmp, 5 grays linear, auto-readable picture in *.exe format, etc...
So that's what I use for metal gear And I can also apply effets on pictures: resize, zoom, symetry, etc...
And finally, I copy the code made by Bmp100 in the lib of Mgs' installor, and that's all ... I have to compile it
#29
Posted 19 July 2003 - 03:39 PM
#30
Posted 19 July 2003 - 06:21 PM
* 2 Different mission types: 'Infiltrate' & 'Normal'
In the first mode, Killing a guard will decrease your money, but in the other mode, this will increase !!
Of course, I didn't forget realism, and I'm able to set different Prizes for each soldier killed Thanks to structures
* Pause menu: I have replaced Ammo Sprites by Weapon Sprites, that looks better And I'm designing a new interface cause it was too simply
* I'm ready to program an 'inactive object system'. I mean an add-on to the current Object engine which deals with Ammo, Weapons and Rations found on maps!! Therefore I have deleted the Buy menu, and that's better this way!!
* I've deleted all the masks, that makes the graphic engine a bit faster and make Snake and the soldiers a bit hiddent, I find this better for the game kind
Hmmm so that's all for today
#31
Posted 21 July 2003 - 11:08 AM
If you don't agree, just delete this post I will edit the previous one
So I'm in a good way, I'm finishing the pause menu (now it looks quite good, it's near from GB version)
and I have began the Object System
#32
Posted 21 July 2003 - 04:39 PM
#33
Posted 22 July 2003 - 12:40 PM
#34
Posted 22 July 2003 - 03:09 PM
#35
Posted 23 July 2003 - 03:07 PM
#36
Posted 23 July 2003 - 06:16 PM
#37
Posted 23 July 2003 - 08:23 PM
#38
Posted 24 July 2003 - 02:19 AM
#39
Posted 25 July 2003 - 01:04 PM
What's funny, some of these games I couldn't download I could download with another computer.
Better check it.
#40
Posted 25 July 2003 - 05:54 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users